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openmw/apps
elsid 05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
..
benchmarks Move FetchContent for benchmark to extern 2022-01-30 00:44:22 +01:00
bsatool cleans up BSAFile (#3177) 2021-10-14 14:46:44 +02:00
esmtool Use unique_ptr for ESM records 2022-01-29 21:09:27 +02:00
essimporter Rework fixed string 2022-01-28 18:39:09 +01:00
launcher remove unused includes: part1 2022-01-23 17:30:25 +01:00
mwiniimporter remove unused includes: part1 2022-01-23 17:30:25 +01:00
navmeshtool Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00
niftest remove unused includes: part1 2022-01-23 17:30:25 +01:00
opencs Rework fixed string 2022-01-28 18:39:09 +01:00
openmw Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00
openmw_test_suite Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00
wizard remove unused includes: part1 2022-01-23 17:30:25 +01:00
doc.hpp