..
activator.cpp
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
activator.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
actor.cpp
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
actor.hpp
Play shield hit sound for the shield that was hit ( #7774 )
2024-01-14 10:33:21 +03:00
apparatus.cpp
Don't use getRefIdString to get a fallback object name for non-string ids
2024-06-30 11:27:39 +02:00
apparatus.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
armor.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
armor.hpp
[Lua] Partially dehardcode onHit
2025-07-30 20:21:15 +00:00
bodypart.cpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
bodypart.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
book.cpp
Don't use getRefIdString to get a fallback object name for non-string ids
2024-06-30 11:27:39 +02:00
book.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
classes.cpp
Place ESM4 static collections to the scene
2024-05-09 17:26:27 +03:00
classes.hpp
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00
classmodel.hpp
Use normalized path for Class::getCorrectedModel
2024-11-18 21:21:34 +01:00
clothing.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
clothing.hpp
[Lua] Partially dehardcode onHit
2025-07-30 20:21:15 +00:00
container.cpp
Don't harvest if player activation is blocked ( #8612 )
2025-07-11 11:47:20 +03:00
container.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
creature.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
creature.hpp
Change Class::onHit to take a weapon id
2025-08-24 09:45:20 +02:00
creaturelevlist.cpp
Make cell models preloading a const operation
2024-01-14 16:41:55 +01:00
creaturelevlist.hpp
Make cell models preloading a const operation
2024-01-14 16:41:55 +01:00
door.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
door.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
esm4base.cpp
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
esm4base.hpp
Object paging in ESM4 worldspaces
2025-07-18 22:12:24 +02:00
esm4npc.cpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
esm4npc.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
ingredient.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
ingredient.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
itemlevlist.cpp
Make Class::getName return string_view
2022-08-16 21:15:03 +02:00
itemlevlist.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
light.cpp
Fix and enforce local variable naming
2025-08-05 21:27:48 +02:00
light.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
light4.cpp
Cleanup includes
2023-07-08 11:28:56 +02:00
light4.hpp
Reorganize ESM4 MWClasses; Add tooltips that are needed for activation.
2023-04-20 01:47:16 +02:00
lockpick.cpp
less restrictive probes and lockpicks equipping too
2025-09-11 22:08:58 +08:00
lockpick.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
misc.cpp
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
misc.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
nameorid.hpp
Don't use getRefIdString to get a fallback object name for non-string ids
2024-06-30 11:27:39 +02:00
npc.cpp
Use float directly
2025-09-30 16:49:53 +01:00
npc.hpp
Change Class::onHit to take a weapon id
2025-08-24 09:45:20 +02:00
potion.cpp
Don't use getRefIdString to get a fallback object name for non-string ids
2024-06-30 11:27:39 +02:00
potion.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
probe.cpp
less restrictive probes and lockpicks equipping too
2025-09-11 22:08:58 +08:00
probe.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
repair.cpp
Don't use getRefIdString to get a fallback object name for non-string ids
2024-06-30 11:27:39 +02:00
repair.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
static.cpp
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
static.hpp
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
weapon.cpp
Resolve merge conflicts from !4924 and !4928
2025-10-04 23:08:20 +01:00
weapon.hpp
[Lua] Partially dehardcode onHit
2025-07-30 20:21:15 +00:00