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openmw/components/resource
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
..
animation.cpp
animation.hpp
bulletshape.cpp
bulletshape.hpp
bulletshapemanager.cpp
bulletshapemanager.hpp
imagemanager.cpp
imagemanager.hpp
keyframemanager.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
keyframemanager.hpp
multiobjectcache.cpp
multiobjectcache.hpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
resourcesystem.hpp
scenemanager.cpp use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
scenemanager.hpp use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
stats.cpp removes unused code (#3129) 2021-09-28 09:07:49 +02:00
stats.hpp