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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects. |
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| .. | ||
| animation.cpp | ||
| animation.hpp | ||
| bulletshape.cpp | ||
| bulletshape.hpp | ||
| bulletshapemanager.cpp | ||
| bulletshapemanager.hpp | ||
| imagemanager.cpp | ||
| imagemanager.hpp | ||
| keyframemanager.cpp | ||
| keyframemanager.hpp | ||
| multiobjectcache.cpp | ||
| multiobjectcache.hpp | ||
| niffilemanager.cpp | ||
| niffilemanager.hpp | ||
| objectcache.hpp | ||
| resourcemanager.hpp | ||
| resourcesystem.cpp | ||
| resourcesystem.hpp | ||
| scenemanager.cpp | ||
| scenemanager.hpp | ||
| stats.cpp | ||
| stats.hpp | ||