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openmw/files/shaders
Capostrophic 58d78fb126 Always pass the vertex color to the fragment shader 5 years ago
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CMakeLists.txt Switch shadow map rendering to a specialised, simplified shader. 6 years ago
lighting.glsl Improve color mode handling in shaders 5 years ago
objects_fragment.glsl Always pass the vertex color to the fragment shader 5 years ago
objects_vertex.glsl Always pass the vertex color to the fragment shader 5 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
terrain_fragment.glsl Always pass the vertex color to the fragment shader 5 years ago
terrain_vertex.glsl Always pass the vertex color to the fragment shader 5 years ago
water_fragment.glsl Don't radialize underwater fog 5 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Support for radial fog (feature #4708) 5 years ago