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openmw/scripts/data/integration_tests/test_lua_api
elsid 8fe0832b38
Replace check for normalized distance =~ value by distance > 0
We just need to make sure player moved, for how long is not important.

To avoid failures like: https://gitlab.com/OpenMW/openmw/-/jobs/5815281969:

TEST playerForwardRunning		FAILED [string "test.lua"]:80: [string "player.lua"]:44: Normalized forward runned distance: 0.782032 ~= 1.000000
2023-12-25 11:15:41 +01:00
..
builtin.omwscripts Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
openmw.cfg Add integration test for core.getGMST 2023-06-12 17:59:40 +02:00
player.lua Replace check for normalized distance =~ value by distance > 0 2023-12-25 11:15:41 +01:00
test.lua Add Navigator and Lua API function to find nearest position on navmesh 2023-11-18 23:54:37 +01:00
test.omwscripts Introduce OpenMW integration tests 2022-05-07 14:39:03 +02:00