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openmw/files
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
..
data Lua Profiler 2022-11-30 00:06:14 +01:00
launcher
lua_api types.lua baseArmor comment 2022-10-11 00:01:12 -03:00
mac
opencs
shaders all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
ui Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
windows fix win32 app manifest copy-paste error 2018-11-11 21:46:15 +01:00
wizard
CMakeLists.txt Fix MacOS build 2022-07-18 23:37:37 +04:00
gamecontrollerdb.txt Update SDL controller mappings from upstream 2019-04-04 22:28:55 +03:00
openmw-cs.cfg
openmw.appdata.xml Fix the screenshot URLs in the appstream XML 2022-07-02 19:49:25 +02:00
openmw.bmp
openmw.cfg Improve built-in default fonts 2022-08-30 07:54:20 +00:00
openmw.cfg.local Improve built-in default fonts 2022-08-30 07:54:20 +00:00
org.openmw.cs.desktop
org.openmw.launcher.desktop
settings-default.cfg Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
version.in