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655 lines
21 KiB
C++
655 lines
21 KiB
C++
#include "loadmgef.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "loadskil.hpp"
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#include <components/misc/strings/algorithm.hpp>
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namespace ESM
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{
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namespace
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{
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const int NumberOfHardcodedFlags = 143;
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const int HardcodedFlags[NumberOfHardcodedFlags] = { 0x11c8, 0x11c0, 0x11c8, 0x11e0, 0x11e0, 0x11e0, 0x11e0,
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0x11d0, 0x11c0, 0x11c0, 0x11e0, 0x11c0, 0x11184, 0x11184, 0x1f0, 0x1f0, 0x1f0, 0x11d2, 0x11f0, 0x11d0,
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0x11d0, 0x11d1, 0x1d2, 0x1f0, 0x1d0, 0x1d0, 0x1d1, 0x1f0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0,
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0x11d0, 0x11d0, 0x11d0, 0x1d0, 0x1d0, 0x11c8, 0x31c0, 0x11c0, 0x11c0, 0x11c0, 0x1180, 0x11d8, 0x11d8,
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0x11d0, 0x11d0, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11c4, 0x111b8,
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0x1040, 0x104c, 0x104c, 0x104c, 0x104c, 0x1040, 0x1040, 0x1040, 0x11c0, 0x11c0, 0x1cc, 0x1cc, 0x1cc, 0x1cc,
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0x1cc, 0x1c2, 0x1c0, 0x1c0, 0x1c0, 0x1c1, 0x11c2, 0x11c0, 0x11c0, 0x11c0, 0x11c1, 0x11c0, 0x21192, 0x20190,
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0x20190, 0x20190, 0x21191, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0,
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0x1c0, 0x11190, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048,
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0x9048, 0x9048, 0x9048, 0x9048, 0x11c0, 0x1180, 0x1180, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048,
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0x1188, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x1048, 0x104c, 0x1048, 0x40, 0x11c8, 0x1048, 0x1048,
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0x1048, 0x1048, 0x1048, 0x1048 };
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}
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void MagicEffect::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false; // MagicEffect record can't be deleted now (may be changed in the future)
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mRecordFlags = esm.getRecordFlags();
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esm.getHNT(mIndex, "INDX");
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mId = indexToRefId(mIndex);
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esm.getSubNameIs("MEDT");
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esm.getSubHeader();
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int32_t school;
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esm.getT(school);
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mData.mSchool = MagicSchool::indexToSkillRefId(school);
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esm.getT(mData.mBaseCost);
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esm.getT(mData.mFlags);
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esm.getT(mData.mRed);
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esm.getT(mData.mGreen);
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esm.getT(mData.mBlue);
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esm.getT(mData.mUnknown1);
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esm.getT(mData.mSpeed);
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esm.getT(mData.mUnknown2);
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if (esm.getFormatVersion() == DefaultFormatVersion)
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{
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// don't allow mods to change fixed flags in the legacy format
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mData.mFlags &= (AllowSpellmaking | AllowEnchanting | NegativeLight);
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if (mIndex >= 0 && mIndex < NumberOfHardcodedFlags)
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mData.mFlags |= HardcodedFlags[mIndex];
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}
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// vanilla MW accepts the _SND subrecords before or after DESC... I hope
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// this isn't true for other records, or we have to do a mass-refactor
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("ITEX"):
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mIcon = esm.getHString();
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break;
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case fourCC("PTEX"):
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mParticle = esm.getHString();
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break;
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case fourCC("BSND"):
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mBoltSound = esm.getRefId();
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break;
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case fourCC("CSND"):
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mCastSound = esm.getRefId();
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break;
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case fourCC("HSND"):
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mHitSound = esm.getRefId();
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break;
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case fourCC("ASND"):
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mAreaSound = esm.getRefId();
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break;
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case fourCC("CVFX"):
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mCasting = esm.getRefId();
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break;
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case fourCC("BVFX"):
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mBolt = esm.getRefId();
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break;
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case fourCC("HVFX"):
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mHit = esm.getRefId();
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break;
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case fourCC("AVFX"):
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mArea = esm.getRefId();
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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default:
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esm.fail("Unknown subrecord");
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}
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}
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}
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void MagicEffect::save(ESMWriter& esm, bool /*isDeleted*/) const
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{
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esm.writeHNT("INDX", mIndex);
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esm.startSubRecord("MEDT");
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esm.writeT(MagicSchool::skillRefIdToIndex(mData.mSchool));
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esm.writeT(mData.mBaseCost);
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esm.writeT(mData.mFlags);
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esm.writeT(mData.mRed);
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esm.writeT(mData.mGreen);
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esm.writeT(mData.mBlue);
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esm.writeT(mData.mUnknown1);
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esm.writeT(mData.mSpeed);
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esm.writeT(mData.mUnknown2);
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esm.endRecord("MEDT");
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esm.writeHNOCString("ITEX", mIcon);
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esm.writeHNOCString("PTEX", mParticle);
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esm.writeHNOCRefId("BSND", mBoltSound);
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esm.writeHNOCRefId("CSND", mCastSound);
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esm.writeHNOCRefId("HSND", mHitSound);
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esm.writeHNOCRefId("ASND", mAreaSound);
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esm.writeHNOCRefId("CVFX", mCasting);
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esm.writeHNOCRefId("BVFX", mBolt);
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esm.writeHNOCRefId("HVFX", mHit);
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esm.writeHNOCRefId("AVFX", mArea);
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esm.writeHNOString("DESC", mDescription);
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}
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short MagicEffect::getResistanceEffect(short effect)
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{
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// Source https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attribute
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// <Effect, Effect providing resistance against first effect>
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static std::map<short, short> effects;
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if (effects.empty())
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{
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effects[DisintegrateArmor] = Sanctuary;
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effects[DisintegrateWeapon] = Sanctuary;
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for (int i = DrainAttribute; i <= DamageSkill; ++i)
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effects[i] = ResistMagicka;
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for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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effects[i] = ResistMagicka;
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for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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effects[i] = ResistMagicka;
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effects[Burden] = ResistMagicka;
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effects[Charm] = ResistMagicka;
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effects[Silence] = ResistMagicka;
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effects[Blind] = ResistMagicka;
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effects[Sound] = ResistMagicka;
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for (int i = 0; i < 2; ++i)
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{
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effects[CalmHumanoid + i] = ResistMagicka;
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effects[FrenzyHumanoid + i] = ResistMagicka;
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effects[DemoralizeHumanoid + i] = ResistMagicka;
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effects[RallyHumanoid + i] = ResistMagicka;
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}
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effects[TurnUndead] = ResistMagicka;
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effects[FireDamage] = ResistFire;
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effects[FrostDamage] = ResistFrost;
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effects[ShockDamage] = ResistShock;
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effects[Vampirism] = ResistCommonDisease;
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effects[Corprus] = ResistCorprusDisease;
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effects[Poison] = ResistPoison;
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effects[Paralyze] = ResistParalysis;
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}
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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short MagicEffect::getWeaknessEffect(short effect)
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{
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static std::map<short, short> effects;
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if (effects.empty())
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{
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for (int i = DrainAttribute; i <= DamageSkill; ++i)
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effects[i] = WeaknessToMagicka;
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for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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effects[i] = WeaknessToMagicka;
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for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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effects[i] = WeaknessToMagicka;
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effects[Burden] = WeaknessToMagicka;
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effects[Charm] = WeaknessToMagicka;
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effects[Silence] = WeaknessToMagicka;
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effects[Blind] = WeaknessToMagicka;
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effects[Sound] = WeaknessToMagicka;
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for (int i = 0; i < 2; ++i)
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{
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effects[CalmHumanoid + i] = WeaknessToMagicka;
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effects[FrenzyHumanoid + i] = WeaknessToMagicka;
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effects[DemoralizeHumanoid + i] = WeaknessToMagicka;
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effects[RallyHumanoid + i] = WeaknessToMagicka;
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}
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effects[TurnUndead] = WeaknessToMagicka;
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effects[FireDamage] = WeaknessToFire;
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effects[FrostDamage] = WeaknessToFrost;
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effects[ShockDamage] = WeaknessToShock;
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effects[Vampirism] = WeaknessToCommonDisease;
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effects[Corprus] = WeaknessToCorprusDisease;
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effects[Poison] = WeaknessToPoison;
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effects[Paralyze] = -1;
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}
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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// Map effect ID to GMST name
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const std::array<std::string, MagicEffect::Length> MagicEffect::sGmstEffectIds = {
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"sEffectWaterBreathing",
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"sEffectSwiftSwim",
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"sEffectWaterWalking",
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"sEffectShield",
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"sEffectFireShield",
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"sEffectLightningShield",
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"sEffectFrostShield",
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"sEffectBurden",
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"sEffectFeather",
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"sEffectJump",
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"sEffectLevitate",
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"sEffectSlowFall",
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"sEffectLock",
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"sEffectOpen",
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"sEffectFireDamage",
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"sEffectShockDamage",
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"sEffectFrostDamage",
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"sEffectDrainAttribute",
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"sEffectDrainHealth",
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"sEffectDrainSpellpoints",
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"sEffectDrainFatigue",
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"sEffectDrainSkill",
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"sEffectDamageAttribute",
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"sEffectDamageHealth",
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"sEffectDamageMagicka",
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"sEffectDamageFatigue",
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"sEffectDamageSkill",
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"sEffectPoison",
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"sEffectWeaknesstoFire",
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"sEffectWeaknesstoFrost",
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"sEffectWeaknesstoShock",
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"sEffectWeaknesstoMagicka",
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"sEffectWeaknesstoCommonDisease",
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"sEffectWeaknesstoBlightDisease",
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"sEffectWeaknesstoCorprusDisease",
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"sEffectWeaknesstoPoison",
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"sEffectWeaknesstoNormalWeapons",
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"sEffectDisintegrateWeapon",
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"sEffectDisintegrateArmor",
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"sEffectInvisibility",
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"sEffectChameleon",
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"sEffectLight",
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"sEffectSanctuary",
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"sEffectNightEye",
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"sEffectCharm",
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"sEffectParalyze",
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"sEffectSilence",
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"sEffectBlind",
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"sEffectSound",
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"sEffectCalmHumanoid",
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"sEffectCalmCreature",
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"sEffectFrenzyHumanoid",
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"sEffectFrenzyCreature",
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"sEffectDemoralizeHumanoid",
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"sEffectDemoralizeCreature",
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"sEffectRallyHumanoid",
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"sEffectRallyCreature",
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"sEffectDispel",
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"sEffectSoultrap",
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"sEffectTelekinesis",
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"sEffectMark",
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"sEffectRecall",
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"sEffectDivineIntervention",
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"sEffectAlmsiviIntervention",
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"sEffectDetectAnimal",
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"sEffectDetectEnchantment",
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"sEffectDetectKey",
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"sEffectSpellAbsorption",
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"sEffectReflect",
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"sEffectCureCommonDisease",
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"sEffectCureBlightDisease",
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"sEffectCureCorprusDisease",
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"sEffectCurePoison",
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"sEffectCureParalyzation",
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"sEffectRestoreAttribute",
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"sEffectRestoreHealth",
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"sEffectRestoreSpellPoints",
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"sEffectRestoreFatigue",
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"sEffectRestoreSkill",
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"sEffectFortifyAttribute",
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"sEffectFortifyHealth",
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"sEffectFortifySpellpoints",
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"sEffectFortifyFatigue",
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"sEffectFortifySkill",
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"sEffectFortifyMagickaMultiplier",
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"sEffectAbsorbAttribute",
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"sEffectAbsorbHealth",
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"sEffectAbsorbSpellPoints",
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"sEffectAbsorbFatigue",
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"sEffectAbsorbSkill",
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"sEffectResistFire",
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"sEffectResistFrost",
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"sEffectResistShock",
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"sEffectResistMagicka",
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"sEffectResistCommonDisease",
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"sEffectResistBlightDisease",
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"sEffectResistCorprusDisease",
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"sEffectResistPoison",
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"sEffectResistNormalWeapons",
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"sEffectResistParalysis",
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"sEffectRemoveCurse",
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"sEffectTurnUndead",
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"sEffectSummonScamp",
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"sEffectSummonClannfear",
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"sEffectSummonDaedroth",
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"sEffectSummonDremora",
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"sEffectSummonAncestralGhost",
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"sEffectSummonSkeletalMinion",
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"sEffectSummonLeastBonewalker",
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"sEffectSummonGreaterBonewalker",
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"sEffectSummonBonelord",
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"sEffectSummonWingedTwilight",
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"sEffectSummonHunger",
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"sEffectSummonGoldenSaint",
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"sEffectSummonFlameAtronach",
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"sEffectSummonFrostAtronach",
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"sEffectSummonStormAtronach",
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"sEffectFortifyAttackBonus",
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"sEffectCommandCreatures",
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"sEffectCommandHumanoids",
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"sEffectBoundDagger",
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"sEffectBoundLongsword",
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"sEffectBoundMace",
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"sEffectBoundBattleAxe",
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"sEffectBoundSpear",
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"sEffectBoundLongbow",
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"sEffectExtraSpell",
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"sEffectBoundCuirass",
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"sEffectBoundHelm",
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"sEffectBoundBoots",
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"sEffectBoundShield",
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"sEffectBoundGloves",
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"sEffectCorpus", // NB this typo. (bethesda made it)
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"sEffectVampirism",
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"sEffectSummonCenturionSphere",
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"sEffectSunDamage",
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"sEffectStuntedMagicka",
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// tribunal
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"sEffectSummonFabricant",
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// bloodmoon
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"sEffectSummonCreature01",
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"sEffectSummonCreature02",
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"sEffectSummonCreature03",
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"sEffectSummonCreature04",
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"sEffectSummonCreature05",
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};
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// Map effect ID to identifying name
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const std::array<std::string_view, MagicEffect::Length> MagicEffect::sIndexNames = {
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"WaterBreathing",
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"SwiftSwim",
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"WaterWalking",
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"Shield",
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"FireShield",
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"LightningShield",
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"FrostShield",
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"Burden",
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"Feather",
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"Jump",
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"Levitate",
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"SlowFall",
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"Lock",
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"Open",
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"FireDamage",
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"ShockDamage",
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"FrostDamage",
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"DrainAttribute",
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"DrainHealth",
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"DrainMagicka",
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"DrainFatigue",
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"DrainSkill",
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"DamageAttribute",
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"DamageHealth",
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"DamageMagicka",
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"DamageFatigue",
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"DamageSkill",
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"Poison",
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"WeaknessToFire",
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"WeaknessToFrost",
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"WeaknessToShock",
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"WeaknessToMagicka",
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"WeaknessToCommonDisease",
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"WeaknessToBlightDisease",
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"WeaknessToCorprusDisease",
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"WeaknessToPoison",
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"WeaknessToNormalWeapons",
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"DisintegrateWeapon",
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"DisintegrateArmor",
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"Invisibility",
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"Chameleon",
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"Light",
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"Sanctuary",
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"NightEye",
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"Charm",
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"Paralyze",
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"Silence",
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"Blind",
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"Sound",
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"CalmHumanoid",
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"CalmCreature",
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"FrenzyHumanoid",
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"FrenzyCreature",
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"DemoralizeHumanoid",
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"DemoralizeCreature",
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"RallyHumanoid",
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"RallyCreature",
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"Dispel",
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"Soultrap",
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"Telekinesis",
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"Mark",
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"Recall",
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"DivineIntervention",
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"AlmsiviIntervention",
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"DetectAnimal",
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"DetectEnchantment",
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"DetectKey",
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"SpellAbsorption",
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"Reflect",
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"CureCommonDisease",
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"CureBlightDisease",
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"CureCorprusDisease",
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"CurePoison",
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"CureParalyzation",
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"RestoreAttribute",
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"RestoreHealth",
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"RestoreMagicka",
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"RestoreFatigue",
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"RestoreSkill",
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"FortifyAttribute",
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"FortifyHealth",
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"FortifyMagicka",
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"FortifyFatigue",
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"FortifySkill",
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"FortifyMaximumMagicka",
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"AbsorbAttribute",
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"AbsorbHealth",
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"AbsorbMagicka",
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"AbsorbFatigue",
|
|
"AbsorbSkill",
|
|
"ResistFire",
|
|
"ResistFrost",
|
|
"ResistShock",
|
|
"ResistMagicka",
|
|
"ResistCommonDisease",
|
|
"ResistBlightDisease",
|
|
"ResistCorprusDisease",
|
|
"ResistPoison",
|
|
"ResistNormalWeapons",
|
|
"ResistParalysis",
|
|
"RemoveCurse",
|
|
"TurnUndead",
|
|
"SummonScamp",
|
|
"SummonClannfear",
|
|
"SummonDaedroth",
|
|
"SummonDremora",
|
|
"SummonAncestralGhost",
|
|
"SummonSkeletalMinion",
|
|
"SummonBonewalker",
|
|
"SummonGreaterBonewalker",
|
|
"SummonBonelord",
|
|
"SummonWingedTwilight",
|
|
"SummonHunger",
|
|
"SummonGoldenSaint",
|
|
"SummonFlameAtronach",
|
|
"SummonFrostAtronach",
|
|
"SummonStormAtronach",
|
|
"FortifyAttack",
|
|
"CommandCreature",
|
|
"CommandHumanoid",
|
|
"BoundDagger",
|
|
"BoundLongsword",
|
|
"BoundMace",
|
|
"BoundBattleAxe",
|
|
"BoundSpear",
|
|
"BoundLongbow",
|
|
"ExtraSpell",
|
|
"BoundCuirass",
|
|
"BoundHelm",
|
|
"BoundBoots",
|
|
"BoundShield",
|
|
"BoundGloves",
|
|
"Corprus",
|
|
"Vampirism",
|
|
"SummonCenturionSphere",
|
|
"SunDamage",
|
|
"StuntedMagicka",
|
|
|
|
// tribunal
|
|
"SummonFabricant",
|
|
|
|
// bloodmoon
|
|
"SummonWolf",
|
|
"SummonBear",
|
|
"SummonBonewolf",
|
|
"SummonCreature04",
|
|
"SummonCreature05",
|
|
};
|
|
|
|
template <typename Collection>
|
|
static std::map<std::string_view, int, Misc::StringUtils::CiComp> initStringToIntMap(const Collection& strings)
|
|
{
|
|
std::map<std::string_view, int, Misc::StringUtils::CiComp> map;
|
|
for (size_t i = 0; i < strings.size(); i++)
|
|
map[strings[i]] = i;
|
|
|
|
return map;
|
|
}
|
|
|
|
const std::map<std::string_view, int, Misc::StringUtils::CiComp> MagicEffect::sGmstEffectIdToIndexMap
|
|
= initStringToIntMap(MagicEffect::sGmstEffectIds);
|
|
|
|
const std::map<std::string_view, int, Misc::StringUtils::CiComp> MagicEffect::sIndexNameToIndexMap
|
|
= initStringToIntMap(MagicEffect::sIndexNames);
|
|
|
|
class FindSecond
|
|
{
|
|
std::string_view mName;
|
|
|
|
public:
|
|
FindSecond(std::string_view name)
|
|
: mName(name)
|
|
{
|
|
}
|
|
|
|
bool operator()(const std::pair<short, std::string>& item) const
|
|
{
|
|
if (Misc::StringUtils::ciEqual(item.second, mName))
|
|
return true;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
|
|
{
|
|
if (mData.mFlags & NoMagnitude)
|
|
return MDT_None;
|
|
if (mIndex == 84)
|
|
return MDT_TimesInt;
|
|
if (mIndex == 59 || (mIndex >= 64 && mIndex <= 66))
|
|
return MDT_Feet;
|
|
if (mIndex == 118 || mIndex == 119)
|
|
return MDT_Level;
|
|
if ((mIndex >= 28 && mIndex <= 36) || (mIndex >= 90 && mIndex <= 99) || mIndex == 40 || mIndex == 47
|
|
|| mIndex == 57 || mIndex == 68)
|
|
return MDT_Percentage;
|
|
|
|
return MDT_Points;
|
|
}
|
|
|
|
void MagicEffect::blank()
|
|
{
|
|
mRecordFlags = 0;
|
|
mData.mSchool = ESM::Skill::Alteration;
|
|
mData.mBaseCost = 0;
|
|
mData.mFlags = 0;
|
|
mData.mRed = 0;
|
|
mData.mGreen = 0;
|
|
mData.mBlue = 0;
|
|
mData.mSpeed = 1;
|
|
|
|
mIcon.clear();
|
|
mParticle.clear();
|
|
mCasting = ESM::RefId();
|
|
mHit = ESM::RefId();
|
|
mArea = ESM::RefId();
|
|
mBolt = ESM::RefId();
|
|
mCastSound = ESM::RefId();
|
|
mBoltSound = ESM::RefId();
|
|
mHitSound = ESM::RefId();
|
|
mAreaSound = ESM::RefId();
|
|
mDescription.clear();
|
|
}
|
|
|
|
osg::Vec4f MagicEffect::getColor() const
|
|
{
|
|
osg::Vec4f color{ mData.mRed / 255.f, mData.mGreen / 255.f, mData.mBlue / 255.f, 1.f };
|
|
if (mData.mFlags & NegativeLight)
|
|
return osg::Vec4f(1.f, 1.f, 1.f, 2.f) - color;
|
|
return color;
|
|
}
|
|
|
|
const std::string& MagicEffect::indexToGmstString(int effectID)
|
|
{
|
|
if (effectID < 0 || static_cast<std::size_t>(effectID) >= sGmstEffectIds.size())
|
|
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
|
|
|
return sGmstEffectIds[effectID];
|
|
}
|
|
|
|
std::string_view MagicEffect::indexToName(int effectID)
|
|
{
|
|
if (effectID < 0 || static_cast<std::size_t>(effectID) >= sIndexNames.size())
|
|
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
|
|
|
return sIndexNames[effectID];
|
|
}
|
|
|
|
int MagicEffect::indexNameToIndex(std::string_view effect)
|
|
{
|
|
auto name = sIndexNameToIndexMap.find(effect);
|
|
if (name == sIndexNameToIndexMap.end())
|
|
return -1;
|
|
|
|
return name->second;
|
|
}
|
|
|
|
int MagicEffect::effectGmstIdToIndex(std::string_view gmstId)
|
|
{
|
|
auto name = sGmstEffectIdToIndexMap.find(gmstId);
|
|
if (name == sGmstEffectIdToIndexMap.end())
|
|
throw std::runtime_error("Unimplemented effect " + std::string(gmstId));
|
|
|
|
return name->second;
|
|
}
|
|
|
|
RefId MagicEffect::indexToRefId(int index)
|
|
{
|
|
if (index == -1)
|
|
return RefId();
|
|
return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
|
|
}
|
|
}
|