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51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#ifndef OPENMW_ESM_SNDG_H
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#define OPENMW_ESM_SNDG_H
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Sound generator. This describes the sounds a creature make.
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*/
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struct SoundGenerator
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{
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constexpr static RecNameInts sRecordId = REC_SNDG;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "SoundGenerator"; }
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enum Type
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{
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LeftFoot = 0,
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RightFoot = 1,
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SwimLeft = 2,
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SwimRight = 3,
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Moan = 4,
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Roar = 5,
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Scream = 6,
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Land = 7
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};
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// Type
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int32_t mType;
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uint32_t mRecordFlags;
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RefId mId, mCreature, mSound;
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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void blank();
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};
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}
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#endif
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