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openmw/components/esm3/savedgame.hpp

49 lines
1.3 KiB
C++

#ifndef OPENMW_ESM_SAVEDGAME_H
#define OPENMW_ESM_SAVEDGAME_H
#include <string>
#include <vector>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct SavedGame
{
constexpr static RecNameInts sRecordId = REC_SAVE;
std::vector<std::string> mContentFiles;
std::string mPlayerName;
int32_t mPlayerLevel;
// ID of class
ESM::RefId mPlayerClassId;
// Name of the class. When using a custom class, the ID is not really meaningful prior
// to loading the savegame, so the name is stored separately.
std::string mPlayerClassName;
// Name of the cell. Note that this is not an ID.
std::string mPlayerCellName;
EpochTimeStamp mInGameTime;
double mTimePlayed;
std::string mDescription;
std::vector<char> mScreenshot; // raw jpg-encoded data
int32_t mCurrentDay = 0;
float mCurrentHealth = 0;
float mMaximumHealth = 0;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
std::vector<std::string_view> getMissingContentFiles(const std::vector<std::string>& allContentFiles) const;
};
}
#endif