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			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_SCENEUTIL_LIGHTCOMMON
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| #define COMPONENTS_SCENEUTIL_LIGHTCOMMON
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| 
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| #include <osg/Vec4>
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| 
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| namespace ESM4
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| {
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|     struct Light;
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| }
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| 
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| namespace ESM
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| {
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|     struct Light;
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| }
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| 
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| namespace SceneUtil
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| {
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|     struct LightCommon
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|     {
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|         explicit LightCommon(const ESM::Light& light);
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|         explicit LightCommon(const ESM4::Light& light);
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| 
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|         bool mFlicker;
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|         bool mFlickerSlow;
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|         bool mNegative;
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|         bool mPulse;
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|         bool mPulseSlow;
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|         bool mOffDefault;
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| 
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|         osg::Vec4 mColor;
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|         float mRadius;
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|     };
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| 
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| }
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| #endif
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