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openmw/components/shader
AnyOldName3 115fc08904 Don't forget parallax when reapplying shader visitor
Fixes https://gitlab.com/OpenMW/openmw/-/issues/8341

I don't think this should go into 0.49 because there may be implications beyond what I've thought of and I'd rather we had a full dev cycle to notice any regressions.

The fix is a little janky, but makes use of some dead code we've had since the introduction of normal-height maps nearly a decade ago, so it's a safe bet that it was never intended to be dead code.
The main effect of the jankiness is that we'll add some pointless @defines for normalHeightMap that none of our shaders use and which will always be zero.
2025-04-20 00:12:53 +01:00
..
removedalphafunc.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
removedalphafunc.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
shadermanager.cpp Fix some Coverity Scan complaints 2024-02-02 09:28:19 +04:00
shadermanager.hpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2023-02-25 23:12:32 +00:00
shadervisitor.cpp Don't forget parallax when reapplying shader visitor 2025-04-20 00:12:53 +01:00
shadervisitor.hpp Support red-green normal maps 2024-04-15 12:02:52 +03:00