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openmw/docs/source/reference/modding
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
..
custom-models Mention and link settings for dehardcoded models in index page of custom models section. 3 years ago
settings Define default actor half extents in settings 3 years ago
texture-modding Add information about DX format being used in normal maps 3 years ago
differences.rst Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 6 years ago
extended.rst Documentation for Lua scripting 3 years ago
font.rst Update info about font-related settings 3 years ago
foreword.rst Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 6 years ago
index.rst Initial page to document the Template. Mainly deals with how to install it.... 3 years ago
mod-install.rst Clarify the requirements of a data folder 3 years ago
openmw-game-template.rst Initial page to document the Template. Mainly deals with how to install it.... 3 years ago
paths.rst Unbreak the formatting broken by !1208 3 years ago
sky-system.rst Documentation on what the sky system in Morrowind / OpenMW is composed of 3 years ago