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openmw/apps/openmw
fredzio 1650dabed8 Assign the return value of weak_ptr::lock() to a variable, so that the
shared object lifetime is properly extended. Otherwise there is a
possibility that the Actor gets destroyed during call to unstuck().
2021-07-11 18:01:20 +02:00
..
mwbase Add function World::isCellActive 2021-07-09 20:48:54 +02:00
mwclass Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
mwdialogue Use a std::vector instead of a std::list in hypertextparser.cpp 2021-07-01 23:09:08 +00:00
mwgui Console command "reload lua" 2021-07-09 20:24:56 +02:00
mwinput Interactions between LuaManager and other parts of OpenMW 2021-07-09 20:24:56 +02:00
mwlua OpenMW Lua, API_VERSION=0 2021-07-09 20:48:54 +02:00
mwmechanics Fixes and refactoring 2021-07-09 20:48:54 +02:00
mwphysics Assign the return value of weak_ptr::lock() to a variable, so that the 2021-07-11 18:01:20 +02:00
mwrender Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
mwscript Console command "reload lua" 2021-07-09 20:24:56 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld Add function World::isCellActive 2021-07-09 20:48:54 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Fixes and refactoring 2021-07-09 20:48:54 +02:00
engine.hpp New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
main.cpp Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00