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			23 lines
		
	
	
	
		
			526 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			526 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#include "core.h"
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#ifdef SH_VERTEX_SHADER
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    SH_BEGIN_PROGRAM
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        shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
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    SH_START_PROGRAM
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    {
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        shOutputPosition = shMatrixMult(wvp, shInputPosition);
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    }
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#else
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    SH_BEGIN_PROGRAM
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        shUniform(float3, viewportBackground) @shSharedParameter(viewportBackground)
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        shDeclareMrtOutput(1)
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    SH_START_PROGRAM
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    {
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        shOutputColour(0) = float4(viewportBackground, 1);
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        shOutputColour(1) = float4(1,1,1,1);
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    }
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#endif
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