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openmw/apps
fredzio 1bfaf353be Explicitely store all the potential states an Actor can have into the
ActActorFrameData structure. It makes it easier to reason about the
simulation (and hopefully simplify it).
Remove atomics from Actor class as a side effect.

Rename mFloatToSurface to mInert to make is explicit what it represent, not what it is used for
Store the Actor rotation (1 Vec2) instead of the whole ESM::Position (2 Vec3)
2021-08-07 13:38:24 +02:00
..
benchmarks Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
bsatool Add file to BSA 2021-04-08 18:08:28 +02:00
esmtool Add a std::noboolalpha to a std::boolalpha 2021-07-21 14:40:54 +02:00
essimporter Merge branch 'auto_in_most_apps' into 'master' 2021-07-25 21:23:26 +00:00
launcher fix CI artifacts, missing header 2021-07-25 20:49:17 -07:00
mwiniimporter Using auto keyword in most apps 2021-05-18 19:20:59 -05:00
niftest Using auto keyword in most apps 2021-05-18 19:20:59 -05:00
opencs refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
openmw Explicitely store all the potential states an Actor can have into the 2021-08-07 13:38:24 +02:00
openmw_test_suite Merge branch 'navmesh_reduce_lock_wait' into 'master' 2021-08-03 23:05:39 +00:00
wizard Using override keyword in most apps 2021-05-18 19:42:24 -05:00
doc.hpp