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openmw/components/detournavigator
2021-06-23 23:13:59 +02:00
..
areatype.hpp
asyncnavmeshupdater.cpp Add missing synchronization for present tiles modification 2021-05-17 17:44:31 +02:00
asyncnavmeshupdater.hpp Apply min distance only for not present tiles 2021-05-14 22:41:11 +02:00
bounds.hpp
cachedrecastmeshmanager.cpp Report navmesh change for not posted tiles 2021-05-27 12:40:00 +02:00
cachedrecastmeshmanager.hpp Report navmesh change for not posted tiles 2021-05-27 12:40:00 +02:00
debug.cpp
debug.hpp
dtstatus.hpp
exceptions.hpp
findrandompointaroundcircle.cpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
findrandompointaroundcircle.hpp
findsmoothpath.cpp
findsmoothpath.hpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
flags.hpp
gettilespositions.hpp
makenavmesh.cpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
makenavmesh.hpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
navigator.cpp
navigator.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navigatorimpl.cpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navigatorimpl.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navigatorstub.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navmeshcacheitem.hpp
navmeshdata.hpp
navmeshmanager.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
navmeshmanager.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
navmeshtilescache.cpp
navmeshtilescache.hpp
navmeshtileview.cpp
navmeshtileview.hpp
objectid.hpp
offmeshconnection.hpp
offmeshconnectionsmanager.hpp
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
raycast.cpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
raycast.hpp
recastallocutils.hpp
recastglobalallocator.hpp
recastmesh.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
recastmesh.hpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
recastmeshbuilder.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
recastmeshbuilder.hpp
recastmeshmanager.cpp Replace unordered_map by map for storing objects 2021-05-27 16:38:40 +02:00
recastmeshmanager.hpp Replace unordered_map by map for storing objects 2021-05-27 16:38:40 +02:00
recastmeshobject.cpp
recastmeshobject.hpp
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 2021-05-04 13:00:06 +02:00
recasttempallocator.hpp
settings.cpp Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
settings.hpp Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
settingsutils.hpp
sharednavmesh.hpp
status.hpp
tilebounds.hpp
tilecachedrecastmeshmanager.cpp Store object tiles position as sorted vector instead of set 2021-05-27 16:00:31 +02:00
tilecachedrecastmeshmanager.hpp Store object tiles position as sorted vector instead of set 2021-05-27 16:00:31 +02:00
tileposition.hpp
version.hpp
waitconditiontype.hpp Apply min distance only for not present tiles 2021-05-14 22:41:11 +02:00