1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-04-01 14:06:43 +00:00
openmw/apps/openmw/mwlua
2022-01-23 21:01:44 +01:00
..
actions.cpp Remove getRefIdRef because it is the same as getRefId. 2022-01-23 21:01:44 +01:00
actions.hpp Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
asyncbindings.cpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
camerabindings.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cellbindings.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
context.hpp Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
eventqueue.cpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
eventqueue.hpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
globalscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
inputbindings.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
localscripts.cpp Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
localscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
luabindings.cpp Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
luabindings.hpp Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
luamanagerimp.cpp Remove getRefIdRef because it is the same as getRefId. 2022-01-23 21:01:44 +01:00
luamanagerimp.hpp Remove incorrect destructor that was added in !1557. 2022-01-15 13:59:22 +01:00
nearbybindings.cpp Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size. 2021-11-11 22:46:01 +01:00
object.cpp Remove getRefIdRef because it is the same as getRefId. 2022-01-23 21:01:44 +01:00
object.hpp Add ESM records that are needed to store Lua scripts configuration; 2021-10-26 21:32:02 +02:00
objectbindings.cpp Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
playerscripts.hpp Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
query.cpp Fixes and refactoring 2021-07-09 20:48:54 +02:00
query.hpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
settingsbindings.cpp Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
uibindings.cpp Dispose Lua UI elements correctly 2022-01-18 08:12:56 +00:00
userdataserializer.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
userdataserializer.hpp Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
worldview.cpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
worldview.hpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00