.. |
actions.cpp
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Remove getRefIdRef because it is the same as getRefId .
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2022-01-23 21:01:44 +01:00 |
actions.hpp
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Use a setting to enable Lua Action tracebacks
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2021-11-22 19:39:47 +00:00 |
asyncbindings.cpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |
camerabindings.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
cellbindings.cpp
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A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
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2021-12-15 02:38:54 +01:00 |
context.hpp
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Use a separate instance of Lua i18n for every context
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2022-01-02 09:58:51 +01:00 |
eventqueue.cpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
eventqueue.hpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
globalscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
inputbindings.cpp
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A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
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2021-12-15 02:38:54 +01:00 |
localscripts.cpp
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Add error checking in MWLua::Action
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2021-11-15 01:17:53 +01:00 |
localscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
luabindings.cpp
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
luabindings.hpp
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
luamanagerimp.cpp
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Remove getRefIdRef because it is the same as getRefId .
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2022-01-23 21:01:44 +01:00 |
luamanagerimp.hpp
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Remove incorrect destructor that was added in !1557.
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2022-01-15 13:59:22 +01:00 |
nearbybindings.cpp
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Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.
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2021-11-11 22:46:01 +01:00 |
object.cpp
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Remove getRefIdRef because it is the same as getRefId .
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2022-01-23 21:01:44 +01:00 |
object.hpp
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Add ESM records that are needed to store Lua scripts configuration;
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2021-10-26 21:32:02 +02:00 |
objectbindings.cpp
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Add error checking in MWLua::Action
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2021-11-15 01:17:53 +01:00 |
playerscripts.hpp
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Apply lua handlers for user input in the main thread in order to reduce latency.
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2021-11-19 20:37:21 +01:00 |
query.cpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
query.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
settingsbindings.cpp
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
uibindings.cpp
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Dispose Lua UI elements correctly
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2022-01-18 08:12:56 +00:00 |
userdataserializer.cpp
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A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
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2021-12-15 02:38:54 +01:00 |
userdataserializer.hpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
worldview.cpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |
worldview.hpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |