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openmw/apps
trav5 238d68b691 Magic effects are updated once before applying when resting
Fixing #7970.
When the player was resting, all their magic effects were applied throughout
the rest duration, including the effects for already removed spells, which
were applied once more before removal.
This commit calls an update before that applying, so that these removed
spells are executed and removed and only then the real duration-long
execution of remaining magic effects takes place.
2024-05-13 21:41:41 +02:00
..
benchmarks Fix benchmark warning: -Wdeprecated-declarations 2024-03-16 01:58:12 +01:00
bsatool Add option to disable precompiled headers 2024-03-08 02:11:51 +01:00
bulletobjecttool Extremely early handling for BGSM/BGEM files 2024-04-20 19:43:41 +03:00
esmtool Deduplicate dialogue filter parsing 2024-04-11 22:29:33 +02:00
essimporter Split ESM headers 2024-05-03 01:55:20 +02:00
launcher Merge branch 'feature/pplLauncherSetting' into 'master' 2024-05-11 07:45:04 +00:00
mwiniimporter Add option to disable precompiled headers 2024-03-08 02:11:51 +01:00
navmeshtool Extremely early handling for BGSM/BGEM files 2024-04-20 19:43:41 +03:00
niftest Simplify material file pointer acrobatics 2024-04-23 00:34:38 +03:00
opencs Improve appearance of script editor in the OpenMW-CS 2024-05-06 12:22:30 +04:00
opencs_tests Rework editor icons 2024-04-14 08:17:10 +04:00
openmw Magic effects are updated once before applying when resting 2024-05-13 21:41:41 +02:00
openmw_test_suite Merge branch 'vfs_normalized_path_6' into 'master' 2024-04-22 07:02:14 +00:00
wizard UI fixes for Wizard 2024-05-01 08:56:35 +04:00
doc.hpp