Merge branch 'vfs_normalized_path_6' into 'master'

Use normalized path for music related functions

See merge request OpenMW/openmw!4038
pull/3235/head
psi29a 2 weeks ago
commit 023c0f7a46

@ -115,7 +115,7 @@ void readVFS(std::unique_ptr<VFS::Archive>&& archive, const std::filesystem::pat
vfs.addArchive(std::move(archive));
vfs.buildIndex();
for (const auto& name : vfs.getRecursiveDirectoryIterator(""))
for (const auto& name : vfs.getRecursiveDirectoryIterator())
{
if (isNIF(name.value()) || isMaterial(name.value()))
{

@ -28,7 +28,7 @@ void CSMWorld::Resources::recreate(const VFS::Manager* vfs, const char* const* e
size_t baseSize = mBaseDirectory.size();
for (const auto& filepath : vfs->getRecursiveDirectoryIterator(""))
for (const auto& filepath : vfs->getRecursiveDirectoryIterator())
{
const std::string_view view = filepath.view();
if (view.size() < baseSize + 1 || !view.starts_with(mBaseDirectory) || view[baseSize] != '/')

@ -64,6 +64,7 @@
#include "mwscript/interpretercontext.hpp"
#include "mwscript/scriptmanagerimp.hpp"
#include "mwsound/constants.hpp"
#include "mwsound/soundmanagerimp.hpp"
#include "mwworld/class.hpp"
@ -987,9 +988,8 @@ void OMW::Engine::go()
// start in main menu
mWindowManager->pushGuiMode(MWGui::GM_MainMenu);
std::string titlefile = "music/special/morrowind title.mp3";
if (mVFS->exists(titlefile))
mSoundManager->streamMusic(titlefile, MWSound::MusicType::Special);
if (mVFS->exists(MWSound::titleMusic))
mSoundManager->streamMusic(MWSound::titleMusic, MWSound::MusicType::Special);
else
Log(Debug::Warning) << "Title music not found";

@ -117,7 +117,7 @@ namespace MWBase
virtual void stopMusic() = 0;
///< Stops music if it's playing
virtual void streamMusic(const std::string& filename, MWSound::MusicType type, float fade = 1.f) = 0;
virtual void streamMusic(VFS::Path::NormalizedView filename, MWSound::MusicType type, float fade = 1.f) = 0;
///< Play a soundifle
/// \param filename name of a sound file in the data directory.
/// \param type music type.
@ -126,7 +126,7 @@ namespace MWBase
virtual bool isMusicPlaying() = 0;
///< Returns true if music is playing
virtual void playPlaylist(const std::string& playlist) = 0;
virtual void playPlaylist(VFS::Path::NormalizedView playlist) = 0;
///< Start playing music from the selected folder
/// \param name of the folder that contains the playlist
/// Title music playlist is predefined

@ -22,6 +22,8 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwsound/constants.hpp"
#include "class.hpp"
namespace
@ -216,8 +218,7 @@ namespace MWGui
center();
// Play LevelUp Music
MWBase::Environment::get().getSoundManager()->streamMusic(
"Music/Special/MW_Triumph.mp3", MWSound::MusicType::Special);
MWBase::Environment::get().getSoundManager()->streamMusic(MWSound::triumphMusic, MWSound::MusicType::Special);
}
void LevelupDialog::onOkButtonClicked(MyGUI::Widget* sender)

@ -67,7 +67,8 @@ namespace MWGui
!= supported_extensions.end();
};
for (const auto& name : mResourceSystem->getVFS()->getRecursiveDirectoryIterator("Splash/"))
constexpr VFS::Path::NormalizedView splash("splash/");
for (const auto& name : mResourceSystem->getVFS()->getRecursiveDirectoryIterator(splash))
{
if (isSupportedExtension(Misc::getFileExtension(name)))
mSplashScreens.push_back(name);

@ -6,6 +6,7 @@
#include <components/settings/values.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/pathutil.hpp>
#include <components/widgets/imagebutton.hpp>
#include "../mwbase/environment.hpp"
@ -37,7 +38,9 @@ namespace MWGui
getWidget(mVersionText, "VersionText");
mVersionText->setCaption(versionDescription);
mHasAnimatedMenu = mVFS->exists("video/menu_background.bik");
constexpr VFS::Path::NormalizedView menuBackgroundVideo("video/menu_background.bik");
mHasAnimatedMenu = mVFS->exists(menuBackgroundVideo);
updateMenu();
}

@ -402,7 +402,8 @@ namespace MWGui
std::vector<std::string> availableLanguages;
const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
for (const auto& path : vfs->getRecursiveDirectoryIterator("l10n/"))
constexpr VFS::Path::NormalizedView l10n("l10n/");
for (const auto& path : vfs->getRecursiveDirectoryIterator(l10n))
{
if (Misc::getFileExtension(path) == "yaml")
{

@ -356,7 +356,8 @@ namespace MWGui
mWindows.push_back(std::move(console));
trackWindow(mConsole, makeConsoleWindowSettingValues());
bool questList = mResourceSystem->getVFS()->exists("textures/tx_menubook_options_over.dds");
constexpr VFS::Path::NormalizedView menubookOptionsOverTexture("textures/tx_menubook_options_over.dds");
const bool questList = mResourceSystem->getVFS()->exists(menubookOptionsOverTexture);
auto journal = JournalWindow::create(JournalViewModel::create(), questList, mEncoding);
mGuiModeStates[GM_Journal] = GuiModeState(journal.get());
mWindows.push_back(std::move(journal));

@ -141,7 +141,7 @@ namespace MWLua
api["streamMusic"] = [](std::string_view fileName, const sol::optional<sol::table>& options) {
auto args = getStreamMusicArgs(options);
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->streamMusic(std::string(fileName), MWSound::MusicType::Scripted, args.mFade);
sndMgr->streamMusic(VFS::Path::Normalized(fileName), MWSound::MusicType::Scripted, args.mFade);
};
api["say"]

@ -39,6 +39,8 @@
#include "../mwrender/vismask.hpp"
#include "../mwsound/constants.hpp"
#include "actor.hpp"
#include "actorutil.hpp"
#include "aicombataction.hpp"
@ -1798,7 +1800,7 @@ namespace MWMechanics
MWBase::Environment::get().getStateManager()->askLoadRecent();
// Play Death Music if it was the player dying
MWBase::Environment::get().getSoundManager()->streamMusic(
"Music/Special/MW_Death.mp3", MWSound::MusicType::Special);
MWSound::deathMusic, MWSound::MusicType::Special);
}
else
{

@ -29,6 +29,8 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwsound/constants.hpp"
#include "actor.hpp"
#include "actors.hpp"
#include "actorutil.hpp"
@ -1678,12 +1680,12 @@ namespace MWMechanics
if (mMusicType != MWSound::MusicType::Explore && !hasHostiles
&& !(player.getClass().getCreatureStats(player).isDead() && musicPlaying))
{
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
MWBase::Environment::get().getSoundManager()->playPlaylist(MWSound::explorePlaylist);
mMusicType = MWSound::MusicType::Explore;
}
else if (mMusicType != MWSound::MusicType::Battle && hasHostiles)
{
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Battle"));
MWBase::Environment::get().getSoundManager()->playPlaylist(MWSound::battlePlaylist);
mMusicType = MWSound::MusicType::Battle;
}
}

@ -63,7 +63,7 @@ namespace MWScript
public:
void execute(Interpreter::Runtime& runtime) override
{
std::string music{ runtime.getStringLiteral(runtime[0].mInteger) };
const VFS::Path::Normalized music(runtime.getStringLiteral(runtime[0].mInteger));
runtime.pop();
MWBase::Environment::get().getSoundManager()->streamMusic(

@ -0,0 +1,15 @@
#ifndef OPENMW_APPS_OPENMW_MWSOUND_CONSTANTS_H
#define OPENMW_APPS_OPENMW_MWSOUND_CONSTANTS_H
#include <components/vfs/pathutil.hpp>
namespace MWSound
{
constexpr VFS::Path::NormalizedView battlePlaylist("battle");
constexpr VFS::Path::NormalizedView explorePlaylist("explore");
constexpr VFS::Path::NormalizedView titleMusic("music/special/morrowind title.mp3");
constexpr VFS::Path::NormalizedView triumphMusic("music/special/mw_triumph.mp3");
constexpr VFS::Path::NormalizedView deathMusic("music/special/mw_death.mp3");
}
#endif

@ -208,7 +208,7 @@ namespace MWSound
return dec;
}
void FFmpeg_Decoder::open(const std::string& fname)
void FFmpeg_Decoder::open(VFS::Path::NormalizedView fname)
{
close();
mDataStream = mResourceMgr->get(fname);
@ -224,7 +224,7 @@ namespace MWSound
formatCtx->pb = ioCtx.get();
// avformat_open_input frees user supplied AVFormatContext on failure
if (avformat_open_input(&formatCtx, fname.c_str(), nullptr, nullptr) != 0)
if (avformat_open_input(&formatCtx, fname.value().data(), nullptr, nullptr) != 0)
throw std::runtime_error("Failed to open input");
AVFormatContextPtr formatCtxPtr(std::exchange(formatCtx, nullptr));

@ -93,7 +93,7 @@ namespace MWSound
bool getAVAudioData();
size_t readAVAudioData(void* data, size_t length);
void open(const std::string& fname) override;
void open(VFS::Path::NormalizedView fname) override;
void close() override;
std::string getName() override;

@ -24,8 +24,10 @@ namespace MWSound
private:
MWSound::MovieAudioDecoder* mDecoder;
void open(const std::string& fname) override;
void close() override;
void open(VFS::Path::NormalizedView fname) override { throw std::runtime_error("Method not implemented"); }
void close() override {}
std::string getName() override;
void getInfo(int* samplerate, ChannelConfig* chans, SampleType* type) override;
size_t read(char* buffer, size_t bytes) override;
@ -92,12 +94,6 @@ namespace MWSound
std::shared_ptr<MWSoundDecoderBridge> mDecoderBridge;
};
void MWSoundDecoderBridge::open(const std::string& fname)
{
throw std::runtime_error("Method not implemented");
}
void MWSoundDecoderBridge::close() {}
std::string MWSoundDecoderBridge::getName()
{
return mDecoder->getStreamName();

@ -1,6 +1,8 @@
#ifndef GAME_SOUND_SOUND_DECODER_H
#define GAME_SOUND_SOUND_DECODER_H
#include <components/vfs/pathutil.hpp>
#include <string>
#include <vector>
@ -36,7 +38,7 @@ namespace MWSound
{
const VFS::Manager* mResourceMgr;
virtual void open(const std::string& fname) = 0;
virtual void open(VFS::Path::NormalizedView fname) = 0;
virtual void close() = 0;
virtual std::string getName() = 0;

@ -26,14 +26,14 @@
#include "../mwmechanics/actorutil.hpp"
#include "constants.hpp"
#include "ffmpeg_decoder.hpp"
#include "openal_output.hpp"
#include "sound.hpp"
#include "sound_buffer.hpp"
#include "sound_decoder.hpp"
#include "sound_output.hpp"
#include "ffmpeg_decoder.hpp"
#include "openal_output.hpp"
namespace MWSound
{
namespace
@ -252,13 +252,13 @@ namespace MWSound
}
}
void SoundManager::streamMusicFull(const std::string& filename)
void SoundManager::streamMusicFull(VFS::Path::NormalizedView filename)
{
if (!mOutput->isInitialized())
return;
stopMusic();
if (filename.empty())
if (filename.value().empty())
return;
Log(Debug::Info) << "Playing \"" << filename << "\"";
@ -269,7 +269,7 @@ namespace MWSound
{
decoder->open(filename);
}
catch (std::exception& e)
catch (const std::exception& e)
{
Log(Debug::Error) << "Failed to load audio from \"" << filename << "\": " << e.what();
return;
@ -285,7 +285,7 @@ namespace MWSound
mOutput->streamSound(std::move(decoder), mMusic.get());
}
void SoundManager::advanceMusic(const std::string& filename, float fadeOut)
void SoundManager::advanceMusic(VFS::Path::NormalizedView filename, float fadeOut)
{
if (!isMusicPlaying())
{
@ -300,13 +300,16 @@ namespace MWSound
void SoundManager::startRandomTitle()
{
const std::vector<std::string>& filelist = mMusicFiles[mCurrentPlaylist];
if (filelist.empty())
const auto playlist = mMusicFiles.find(mCurrentPlaylist);
if (playlist == mMusicFiles.end() || playlist->second.empty())
{
advanceMusic(std::string());
advanceMusic(VFS::Path::NormalizedView());
return;
}
const std::vector<VFS::Path::Normalized>& filelist = playlist->second;
auto& tracklist = mMusicToPlay[mCurrentPlaylist];
// Do a Fisher-Yates shuffle
@ -335,7 +338,7 @@ namespace MWSound
return mMusic && mOutput->isStreamPlaying(mMusic.get());
}
void SoundManager::streamMusic(const std::string& filename, MusicType type, float fade)
void SoundManager::streamMusic(VFS::Path::NormalizedView filename, MusicType type, float fade)
{
const auto mechanicsManager = MWBase::Environment::get().getMechanicsManager();
@ -344,35 +347,36 @@ namespace MWSound
&& type != MusicType::Special)
return;
std::string normalizedName = VFS::Path::normalizeFilename(filename);
mechanicsManager->setMusicType(type);
advanceMusic(normalizedName, fade);
advanceMusic(filename, fade);
if (type == MWSound::MusicType::Battle)
mCurrentPlaylist = "Battle";
mCurrentPlaylist = battlePlaylist;
else if (type == MWSound::MusicType::Explore)
mCurrentPlaylist = "Explore";
mCurrentPlaylist = explorePlaylist;
}
void SoundManager::playPlaylist(const std::string& playlist)
void SoundManager::playPlaylist(VFS::Path::NormalizedView playlist)
{
if (mCurrentPlaylist == playlist)
return;
if (mMusicFiles.find(playlist) == mMusicFiles.end())
auto it = mMusicFiles.find(playlist);
if (it == mMusicFiles.end())
{
std::vector<std::string> filelist;
auto playlistPath = Misc::ResourceHelpers::correctMusicPath(playlist) + '/';
for (const auto& name : mVFS->getRecursiveDirectoryIterator(playlistPath))
std::vector<VFS::Path::Normalized> filelist;
const VFS::Path::Normalized playlistPath
= Misc::ResourceHelpers::correctMusicPath(playlist) / VFS::Path::NormalizedView();
for (const auto& name : mVFS->getRecursiveDirectoryIterator(VFS::Path::NormalizedView(playlistPath)))
filelist.push_back(name);
mMusicFiles[playlist] = std::move(filelist);
it = mMusicFiles.emplace_hint(it, playlist, std::move(filelist));
}
// No Battle music? Use Explore playlist
if (playlist == "Battle" && mMusicFiles[playlist].empty())
if (playlist == battlePlaylist && it->second.empty())
{
playPlaylist("Explore");
playPlaylist(explorePlaylist);
return;
}
@ -1019,7 +1023,7 @@ namespace MWSound
mTimePassed = 0.0f;
// Make sure music is still playing
if (!isMusicPlaying() && !mCurrentPlaylist.empty())
if (!isMusicPlaying() && !mCurrentPlaylist.value().empty())
startRandomTitle();
Environment env = Env_Normal;
@ -1137,10 +1141,10 @@ namespace MWSound
if (!mMusic || !mMusic->updateFade(duration) || !mOutput->isStreamPlaying(mMusic.get()))
{
stopMusic();
if (!mNextMusic.empty())
if (!mNextMusic.value().empty())
{
streamMusicFull(mNextMusic);
mNextMusic.clear();
mNextMusic = VFS::Path::Normalized();
}
}
else
@ -1160,9 +1164,8 @@ namespace MWSound
if (isMainMenu && !isMusicPlaying())
{
std::string titlefile = "music/special/morrowind title.mp3";
if (mVFS->exists(titlefile))
streamMusic(titlefile, MWSound::MusicType::Special);
if (mVFS->exists(MWSound::titleMusic))
streamMusic(MWSound::titleMusic, MWSound::MusicType::Special);
}
updateSounds(duration);

@ -9,6 +9,7 @@
#include <components/fallback/fallback.hpp>
#include <components/misc/objectpool.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/soundmanager.hpp"
@ -52,9 +53,10 @@ namespace MWSound
std::unique_ptr<Sound_Output> mOutput;
// Caches available music tracks by <playlist name, (sound files) >
std::unordered_map<std::string, std::vector<std::string>> mMusicFiles;
std::unordered_map<VFS::Path::Normalized, std::vector<VFS::Path::Normalized>, VFS::Path::Hash, std::equal_to<>>
mMusicFiles;
std::unordered_map<std::string, std::vector<int>> mMusicToPlay; // A list with music files not yet played
std::string mLastPlayedMusic; // The music file that was last played
VFS::Path::Normalized mLastPlayedMusic; // The music file that was last played
WaterSoundUpdater mWaterSoundUpdater;
@ -90,7 +92,7 @@ namespace MWSound
TrackList mActiveTracks;
StreamPtr mMusic;
std::string mCurrentPlaylist;
VFS::Path::Normalized mCurrentPlaylist;
bool mListenerUnderwater;
osg::Vec3f mListenerPos;
@ -102,7 +104,7 @@ namespace MWSound
Sound* mUnderwaterSound;
Sound* mNearWaterSound;
std::string mNextMusic;
VFS::Path::Normalized mNextMusic;
bool mPlaybackPaused;
RegionSoundSelector mRegionSoundSelector;
@ -123,8 +125,8 @@ namespace MWSound
StreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f& pos, bool playlocal);
void streamMusicFull(const std::string& filename);
void advanceMusic(const std::string& filename, float fadeOut = 1.f);
void streamMusicFull(VFS::Path::NormalizedView filename);
void advanceMusic(VFS::Path::NormalizedView filename, float fadeOut = 1.f);
void startRandomTitle();
void cull3DSound(SoundBase* sound);
@ -174,7 +176,7 @@ namespace MWSound
void stopMusic() override;
///< Stops music if it's playing
void streamMusic(const std::string& filename, MWSound::MusicType type, float fade = 1.f) override;
void streamMusic(VFS::Path::NormalizedView filename, MWSound::MusicType type, float fade = 1.f) override;
///< Play a soundifle
/// \param filename name of a sound file in the data directory.
/// \param type music type.
@ -183,7 +185,7 @@ namespace MWSound
bool isMusicPlaying() override;
///< Returns true if music is playing
void playPlaylist(const std::string& playlist) override;
void playPlaylist(VFS::Path::NormalizedView playlist) override;
///< Start playing music from the selected folder
/// \param name of the folder that contains the playlist
/// Title music playlist is predefined

@ -90,6 +90,8 @@
#include "../mwphysics/object.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwsound/constants.hpp"
#include "actionteleport.hpp"
#include "cellstore.hpp"
#include "containerstore.hpp"
@ -394,7 +396,7 @@ namespace MWWorld
{
// Make sure that we do not continue to play a Title music after a new game video.
MWBase::Environment::get().getSoundManager()->stopMusic();
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
MWBase::Environment::get().getSoundManager()->playPlaylist(MWSound::explorePlaylist);
MWBase::Environment::get().getWindowManager()->playVideo(video, true);
}
}

@ -8,19 +8,22 @@ namespace
TEST(CorrectSoundPath, wav_files_not_overridden_with_mp3_in_vfs_are_not_corrected)
{
std::unique_ptr<VFS::Manager> mVFS = TestingOpenMW::createTestVFS({ { "sound/bar.wav", nullptr } });
EXPECT_EQ(correctSoundPath("sound/bar.wav", *mVFS), "sound/bar.wav");
constexpr VFS::Path::NormalizedView path("sound/bar.wav");
EXPECT_EQ(correctSoundPath(path, *mVFS), "sound/bar.wav");
}
TEST(CorrectSoundPath, wav_files_overridden_with_mp3_in_vfs_are_corrected)
{
std::unique_ptr<VFS::Manager> mVFS = TestingOpenMW::createTestVFS({ { "sound/foo.mp3", nullptr } });
EXPECT_EQ(correctSoundPath("sound/foo.wav", *mVFS), "sound/foo.mp3");
constexpr VFS::Path::NormalizedView path("sound/foo.wav");
EXPECT_EQ(correctSoundPath(path, *mVFS), "sound/foo.mp3");
}
TEST(CorrectSoundPath, corrected_path_does_not_check_existence_in_vfs)
{
std::unique_ptr<VFS::Manager> mVFS = TestingOpenMW::createTestVFS({});
EXPECT_EQ(correctSoundPath("sound/foo.wav", *mVFS), "sound/foo.mp3");
constexpr VFS::Path::NormalizedView path("sound/foo.wav");
EXPECT_EQ(correctSoundPath(path, *mVFS), "sound/foo.mp3");
}
namespace

@ -39,7 +39,7 @@ namespace VFS::Path
TEST(NormalizedTest, shouldSupportConstructorFromNormalizedView)
{
const NormalizedView view = "foo/bar/baz";
const NormalizedView view("foo/bar/baz");
const Normalized value(view);
EXPECT_EQ(value.view(), "foo/bar/baz");
}

@ -191,9 +191,10 @@ VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(VFS::Path::Normali
return prefix / resPath;
}
std::string Misc::ResourceHelpers::correctMusicPath(const std::string& resPath)
VFS::Path::Normalized Misc::ResourceHelpers::correctMusicPath(VFS::Path::NormalizedView resPath)
{
return "music\\" + resPath;
static constexpr VFS::Path::NormalizedView prefix("music");
return prefix / resPath;
}
std::string_view Misc::ResourceHelpers::meshPathForESM3(std::string_view resPath)

@ -39,11 +39,11 @@ namespace Misc
// Adds "meshes\\".
std::string correctMeshPath(std::string_view resPath);
// Adds "sound\\".
// Prepends "sound/".
VFS::Path::Normalized correctSoundPath(VFS::Path::NormalizedView resPath);
// Adds "music\\".
std::string correctMusicPath(const std::string& resPath);
// Prepends "music/".
VFS::Path::Normalized correctMusicPath(VFS::Path::NormalizedView resPath);
// Removes "meshes\\".
std::string_view meshPathForESM3(std::string_view resPath);

@ -933,7 +933,8 @@ namespace Resource
<< ", using embedded marker_error instead";
}
Files::IMemStream file(ErrorMarker::sValue.data(), ErrorMarker::sValue.size());
return loadNonNif("error_marker.osgt", file, mImageManager);
constexpr VFS::Path::NormalizedView errorMarker("error_marker.osgt");
return loadNonNif(errorMarker, file, mImageManager);
}
osg::ref_ptr<osg::Node> SceneManager::cloneErrorMarker()

@ -99,4 +99,21 @@ namespace VFS
++normalized.back();
return { it, mIndex.lower_bound(normalized) };
}
RecursiveDirectoryRange Manager::getRecursiveDirectoryIterator(VFS::Path::NormalizedView path) const
{
if (path.value().empty())
return { mIndex.begin(), mIndex.end() };
const auto it = mIndex.lower_bound(path);
if (it == mIndex.end() || !it->first.view().starts_with(path.value()))
return { it, it };
std::string copy(path.value());
++copy.back();
return { it, mIndex.lower_bound(copy) };
}
RecursiveDirectoryRange Manager::getRecursiveDirectoryIterator() const
{
return { mIndex.begin(), mIndex.end() };
}
}

@ -65,6 +65,10 @@ namespace VFS
/// @note May be called from any thread once the index has been built.
RecursiveDirectoryRange getRecursiveDirectoryIterator(std::string_view path) const;
RecursiveDirectoryRange getRecursiveDirectoryIterator(VFS::Path::NormalizedView path) const;
RecursiveDirectoryRange getRecursiveDirectoryIterator() const;
/// Retrieve the absolute path to the file
/// @note Throws an exception if the file can not be found.
/// @note May be called from any thread once the index has been built.

@ -79,7 +79,7 @@ namespace VFS::Path
public:
constexpr NormalizedView() noexcept = default;
constexpr NormalizedView(const char* value)
constexpr explicit NormalizedView(const char* value)
: mValue(value)
{
if (!isNormalized(mValue))
@ -179,6 +179,12 @@ namespace VFS::Path
return true;
}
Normalized& operator=(NormalizedView value)
{
mValue = value.value();
return *this;
}
Normalized& operator/=(NormalizedView value)
{
mValue.reserve(mValue.size() + value.value().size() + 1);
@ -258,6 +264,22 @@ namespace VFS::Path
result /= rhs;
return result;
}
struct Hash
{
using is_transparent = void;
[[nodiscard]] std::size_t operator()(std::string_view sv) const { return std::hash<std::string_view>{}(sv); }
[[nodiscard]] std::size_t operator()(const std::string& s) const { return std::hash<std::string>{}(s); }
[[nodiscard]] std::size_t operator()(const Normalized& s) const { return std::hash<std::string>{}(s.value()); }
[[nodiscard]] std::size_t operator()(NormalizedView s) const
{
return std::hash<std::string_view>{}(s.value());
}
};
}
#endif

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