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			76 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "recastmesh.hpp"
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| 
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| #include "detourdebugdraw.hpp"
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| 
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| #include <components/detournavigator/recastmesh.hpp>
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| #include <components/detournavigator/recastmeshbuilder.hpp>
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| #include <components/detournavigator/settings.hpp>
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| 
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| #include <RecastDebugDraw.h>
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| 
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| #include <osg/Group>
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| #include <osg/Material>
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| #include <osg/PolygonOffset>
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| 
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| #include <algorithm>
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| #include <vector>
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| 
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| namespace
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| {
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|     std::vector<float> calculateNormals(const std::vector<float>& vertices, const std::vector<int>& indices)
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|     {
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|         std::vector<float> result(indices.size());
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|         for (std::size_t i = 0, n = indices.size(); i < n; i += 3)
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|         {
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|             const float* v0_ptr = &vertices[indices[i] * 3];
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|             const float* v1_ptr = &vertices[indices[i + 1] * 3];
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|             const float* v2_ptr = &vertices[indices[i + 2] * 3];
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|             const osg::Vec3f v0(v0_ptr[0], v0_ptr[1], v0_ptr[2]);
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|             const osg::Vec3f v1(v1_ptr[0], v1_ptr[1], v1_ptr[2]);
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|             const osg::Vec3f v2(v2_ptr[0], v2_ptr[1], v2_ptr[2]);
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|             const osg::Vec3f e0 = v1 - v0;
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|             const osg::Vec3f e1 = v2 - v0;
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|             osg::Vec3f normal = e0 ^ e1;
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|             normal.normalize();
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|             for (std::size_t j = 0; j < 3; ++j)
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|                 result[i + j] = normal[j];
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|         }
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|         return result;
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|     }
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| }
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| 
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| namespace SceneUtil
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| {
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|     osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
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|         const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet)
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|     {
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|         using namespace DetourNavigator;
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| 
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|         const osg::ref_ptr<osg::Group> group(new osg::Group);
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| 
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|         DebugDraw debugDraw(*group, debugDrawStateSet, osg::Vec3f(0, 0, 0), 1.0f);
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|         const DetourNavigator::Mesh& mesh = recastMesh.getMesh();
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|         std::vector<int> indices = mesh.getIndices();
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|         std::vector<float> vertices = mesh.getVertices();
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| 
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|         for (const Heightfield& heightfield : recastMesh.getHeightfields())
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|         {
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|             const Mesh heightfieldMesh = makeMesh(heightfield);
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|             const int indexShift = static_cast<int>(vertices.size() / 3);
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|             std::copy(heightfieldMesh.getVertices().begin(), heightfieldMesh.getVertices().end(),
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|                 std::back_inserter(vertices));
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|             std::transform(heightfieldMesh.getIndices().begin(), heightfieldMesh.getIndices().end(),
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|                 std::back_inserter(indices), [&](int index) { return index + indexShift; });
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|         }
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| 
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|         for (std::size_t i = 0; i < vertices.size(); i += 3)
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|             std::swap(vertices[i + 1], vertices[i + 2]);
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| 
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|         const auto normals = calculateNormals(vertices, indices);
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|         const auto texScale = 1.0f / (settings.mCellSize * 10.0f);
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|         duDebugDrawTriMeshSlope(&debugDraw, vertices.data(), static_cast<int>(vertices.size() / 3), indices.data(),
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|             normals.data(), static_cast<int>(indices.size() / 3), settings.mMaxSlope, texScale);
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| 
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|         return group;
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|     }
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| }
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