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			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_LUA_CONFIGURATION_H
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| #define COMPONENTS_LUA_CONFIGURATION_H
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| 
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| #include <map>
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| #include <optional>
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| 
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| #include "components/esm/luascripts.hpp"
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| 
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| namespace LuaUtil
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| {
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| 
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|     class ScriptsConfiguration
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|     {
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|     public:
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|         void init(ESM::LuaScriptsCfg);
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| 
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|         size_t size() const { return mScripts.size(); }
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|         const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
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| 
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|         std::optional<int> findId(std::string_view path) const;
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|         const std::vector<int>& getListByFlag(ESM::LuaScriptCfg::Flags type) const;
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| 
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|     private:
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|         std::vector<ESM::LuaScriptCfg> mScripts;
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|         std::map<std::string, int, std::less<>> mPathToIndex;
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|         std::map<ESM::LuaScriptCfg::Flags, std::vector<int>> mScriptsByFlag;
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|         static const std::vector<int> sEmpty;
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|     };
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| 
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|     // Parse ESM::LuaScriptsCfg from text and add to `cfg`.
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|     void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
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| 
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|     std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
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| 
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| }
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| 
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| #endif // COMPONENTS_LUA_CONFIGURATION_H
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