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			154 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "sdlcursormanager.hpp"
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#include <stdexcept>
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#include <SDL_endian.h>
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#include <SDL_hints.h>
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#include <SDL_mouse.h>
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#include <SDL_render.h>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/TexMat>
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#include <osg/Texture2D>
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#include <osg/Version>
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#include <osgViewer/GraphicsWindow>
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#include <components/debug/debuglog.hpp>
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#include "imagetosurface.hpp"
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#if defined(OSG_LIBRARY_STATIC) && (!defined(ANDROID) || OSG_VERSION_GREATER_THAN(3, 6, 5))
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// Sets the default windowing system interface according to the OS.
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// Necessary for OpenSceneGraph to do some things, like decompression.
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USE_GRAPHICSWINDOW()
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#endif
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namespace SDLUtil
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{
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    SDLCursorManager::SDLCursorManager()
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        : mEnabled(false)
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        , mInitialized(false)
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    {
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    }
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    SDLCursorManager::~SDLCursorManager()
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    {
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        CursorMap::const_iterator curs_iter = mCursorMap.begin();
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        while (curs_iter != mCursorMap.end())
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        {
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            SDL_FreeCursor(curs_iter->second);
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            ++curs_iter;
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        }
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        mCursorMap.clear();
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    }
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    void SDLCursorManager::setEnabled(bool enabled)
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    {
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        if (mInitialized && enabled == mEnabled)
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            return;
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        mInitialized = true;
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        mEnabled = enabled;
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        // turn on hardware cursors
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        if (enabled)
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        {
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            _setGUICursor(mCurrentCursor);
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        }
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        // turn off hardware cursors
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        else
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        {
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            SDL_ShowCursor(SDL_FALSE);
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        }
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    }
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    void SDLCursorManager::cursorChanged(std::string_view name)
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    {
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        mCurrentCursor = name;
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        _setGUICursor(mCurrentCursor);
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    }
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    void SDLCursorManager::_setGUICursor(std::string_view name)
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    {
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        auto it = mCursorMap.find(name);
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        if (it != mCursorMap.end())
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            SDL_SetCursor(it->second);
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    }
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    void SDLCursorManager::createCursor(std::string_view name, int rotDegrees, osg::Image* image, Uint8 hotspot_x,
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        Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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    {
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#ifndef ANDROID
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        _createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y, cursorWidth, cursorHeight);
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#endif
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    }
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    SDLUtil::SurfaceUniquePtr decompress(
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        osg::ref_ptr<osg::Image> source, float rotDegrees, int cursorWidth, int cursorHeight)
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    {
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        int width = source->s();
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        int height = source->t();
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        bool useAlpha = source->isImageTranslucent();
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        osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
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        decompressedImage->setFileName(source->getFileName());
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        decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
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        for (int s = 0; s < width; ++s)
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            for (int t = 0; t < height; ++t)
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                decompressedImage->setColor(source->getColor(s, t, 0), s, t, 0);
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        Uint32 redMask = 0x000000ff;
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        Uint32 greenMask = 0x0000ff00;
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        Uint32 blueMask = 0x00ff0000;
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        Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
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        SDL_Surface* cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(), width, height,
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            decompressedImage->getPixelSizeInBits(), decompressedImage->getRowSizeInBytes(), redMask, greenMask,
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            blueMask, alphaMask);
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        SDL_Surface* targetSurface
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            = SDL_CreateRGBSurface(0, cursorWidth, cursorHeight, 32, redMask, greenMask, blueMask, alphaMask);
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        SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(targetSurface);
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        SDL_RenderClear(renderer);
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        SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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        SDL_Texture* cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
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        SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
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        SDL_DestroyTexture(cursorTexture);
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        SDL_FreeSurface(cursorSurface);
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        SDL_DestroyRenderer(renderer);
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        return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
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    }
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    void SDLCursorManager::_createCursorFromResource(std::string_view name, int rotDegrees, osg::Image* image,
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        Uint8 hotspot_x, Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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    {
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        if (mCursorMap.find(name) != mCursorMap.end())
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            return;
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        try
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        {
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            auto surface = decompress(image, static_cast<float>(rotDegrees), cursorWidth, cursorHeight);
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            // set the cursor and store it for later
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            SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
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            mCursorMap.emplace(name, curs);
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        }
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        catch (std::exception& e)
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        {
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            Log(Debug::Warning) << e.what();
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            Log(Debug::Warning) << "Using default cursor.";
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            return;
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        }
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    }
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}
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