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openmw/components
psi29a f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
..
bsa
bullethelpers
compiler
config
contentselector Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event 2020-07-25 13:58:42 +00:00
crashcatcher
debug
detournavigator
esm Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
esmterrain
fallback
files
fontloader
interpreter
loadinglistener
misc Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
myguiplatform
nif Implement quadratic interpolation for scalars and vectors 2020-08-07 11:13:53 +03:00
nifbullet
nifosg Merge pull request #2984 from Capostrophic/optimizer 2020-08-07 22:09:02 +02:00
process
resource
sceneutil const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial 2020-08-20 03:01:43 +01:00
sdlutil Fix AppVeyor warnings 2020-08-07 09:59:16 +03:00
settings Support vectors in settings.cfg 2020-07-24 21:47:49 +02:00
shader addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos 2020-08-04 01:46:54 +00:00
terrain
to_utf8
translation
version
vfs
widgets
CMakeLists.txt Replace NodeUserData with a custom transform node 2020-07-26 09:57:43 +03:00
doc.hpp