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openmw/apps
James-Deciutiis 273a2ae323 teleporting to an underwater marked location will remove water walking spell effects from actor
fix formatting

addressing hasWaterWalking comment

refactor to address remaining comments

clean up formatter changes

adding suggested condition to if statement

move isWaterWalking check into if statement

refactor if block to see if actor needs to have water walking purged

added entry to changelog.md and authors.md

removing redundant check from if statement

Sort previous changelog entry
2023-02-04 11:30:37 -08:00
..
benchmarks Apply clang-format to code base 2022-09-22 21:35:26 +03:00
bsatool Apply clang-format to code base 2022-09-22 21:35:26 +03:00
bulletobjecttool Another pass with IWYU 2022-10-10 15:16:18 +02:00
esmtool Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
essimporter Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
launcher Join path components using path::operator/ instead of string::operator+ 2023-01-27 01:07:15 +01:00
mwiniimporter Remove unused includes 2022-10-09 16:44:18 +02:00
navmeshtool Revert "Use ESM::RefId for worldspace in detournavigator" 2023-01-21 18:39:57 +01:00
niftest Another pass with IWYU 2022-10-10 15:16:18 +02:00
opencs Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
openmw teleporting to an underwater marked location will remove water walking spell effects from actor 2023-02-04 11:30:37 -08:00
openmw_test_suite std::string_view can be used in map and unordered map 2023-01-21 19:19:26 +01:00
wizard Join path components using path::operator/ instead of string::operator+ 2023-01-27 01:07:15 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00