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openmw/apps/openmw
fredzio 2916a9462e Fix standing actors logic:
it is updated in the solver only if the actor is standing on
"something". The ground is not "something", so in case the actor goes
from standing on an object to the standing on the ground, this change was not taken
into account.
Clear the value before the simulation to solve this problem.
2020-10-21 21:32:06 +02:00
..
mwbase Merge pull request #2992 from akortunov/service_refusal 2020-10-21 00:29:19 +02:00
mwclass Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
mwdialogue Add support for service-specific refusals (feature #5580) 2020-10-20 18:58:26 +04:00
mwgui Merge pull request #2992 from akortunov/service_refusal 2020-10-21 00:29:19 +02:00
mwinput Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwmechanics Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
mwphysics Fix standing actors logic: 2020-10-21 21:32:06 +02:00
mwrender Merge branch 'head_bobbing' into 'master' 2020-10-17 19:54:34 +00:00
mwscript Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
mwsound Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwstate Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwworld Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00