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			63 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef WINDOWS_CRASHMONITOR_HPP
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#define WINDOWS_CRASHMONITOR_HPP
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#include <components/misc/windows.hpp>
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#include <atomic>
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#include <unordered_map>
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namespace Crash
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{
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    struct CrashSHM;
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    class CrashMonitor final
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    {
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    public:
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        CrashMonitor(HANDLE shmHandle);
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        ~CrashMonitor();
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        void run();
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    private:
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        HANDLE mAppProcessHandle = nullptr;
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        DWORD mAppMainThreadId = 0;
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        HWND mAppWindowHandle = nullptr;
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        // triggered when the monitor process wants to wake the parent process (received via SHM)
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        HANDLE mSignalAppEvent = nullptr;
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        // triggered when the application wants to wake the monitor process (received via SHM)
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        HANDLE mSignalMonitorEvent = nullptr;
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        CrashSHM* mShm = nullptr;
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        HANDLE mShmHandle = nullptr;
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        HANDLE mShmMutex = nullptr;
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        DWORD mFreezeMessageBoxThreadId = 0;
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        std::atomic_bool mFreezeAbort;
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        static std::unordered_map<HWINEVENTHOOK, CrashMonitor*> smEventHookOwners;
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        void signalApp() const;
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        bool waitApp() const;
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        bool isAppAlive() const;
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        bool isAppFrozen();
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        void shmLock();
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        void shmUnlock();
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        void handleCrash(bool isFreeze);
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        void showFreezeMessageBox();
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        void hideFreezeMessageBox();
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    };
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} // namespace Crash
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#endif // WINDOWS_CRASHMONITOR_HPP
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