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Add handling for missing Nif::BSLightingShaderType::ShaderType_SkinTint. Use string_view instead of string to avoid lifetime issues for returning value. osg::Object::setUserValue will anyway copy string. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
matrixtransform.cpp | ||
matrixtransform.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp |