..
bsa
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
2021-11-20 11:12:08 +01:00
bullethelpers
Merge branch 'physics_heightfield' into 'master'
2021-10-12 07:58:34 +00:00
compiler
Don't teleport NPCs to unknown cells
2021-12-26 15:27:25 +00:00
config
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
contentselector
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
crashcatcher
Add missing include to unordered_map
2022-01-13 22:46:00 +02:00
debug
Redirect log only after parsing configuration
2022-02-02 23:47:11 +01:00
detournavigator
Explicitly bind TileCachedRecastMeshManager with mutex
2022-02-03 22:24:26 +01:00
esm
Merge branch 'rework_fixed_string' into 'master'
2022-01-30 18:47:06 +00:00
esm3
Merge branch 'rework_fixed_string' into 'master'
2022-01-30 18:47:06 +00:00
esm3terrain
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
esmloader
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
fallback
Finish removing old Escape classes
2021-10-17 23:40:34 +01:00
files
Add a warning if replace==config is used.
2022-02-03 00:07:30 +01:00
fontloader
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
interpreter
Use pop_back to shrink the stack
2022-01-28 16:26:43 +02:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Element-wise multiplication and division of Lua vectors
2022-02-10 19:43:27 +00:00
lua_ui
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
misc
Remove unused z coordinate
2022-02-03 21:43:53 +01:00
myguiplatform
Remove unnecessary myguicompat
2021-12-16 19:48:10 +01:00
nif
Use proper type for Record::recType
2022-02-11 21:52:00 +01:00
nifbullet
Merge branch 'esmrename' into 'master'
2022-01-27 17:52:42 +00:00
nifosg
Replace unordered_map by switch statement
2022-02-11 22:12:39 +01:00
process
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
queries
Add missing include from sol/sol.hpp
2021-07-10 01:01:50 +02:00
resource
Restore ripples with soft particles
2022-01-19 11:32:38 +00:00
sceneutil
move depth define to header, missing on mac
2022-02-08 14:12:17 -08:00
sdlutil
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
serialization
Serialize arithmetic and enum types in little endian encoding
2021-12-10 23:55:04 +01:00
settings
Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs
2022-02-02 23:47:11 +01:00
shader
ShaderVisitor improvements
2021-12-29 13:45:42 -08:00
sqlite3
Add a binary to generate navmesh from content files
2021-12-11 00:21:56 +01:00
terrain
remove unused includes: part1
2022-01-23 17:30:25 +01:00
to_utf8
Replace a handrolled memcpy with an actual call to memcpy
2021-06-22 12:52:29 +02:00
translation
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
version
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
vfs
Add missing include
2021-12-14 21:36:11 +01:00
widgets
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
CMakeLists.txt
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00