..
agentpath.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
agentpath.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
animblendrules.cpp
Remove superfluous includes from animblendrules.cpp
2025-01-20 16:49:22 +01:00
animblendrules.hpp
fitsRuleString dont reference string_view
2024-07-19 00:04:16 +01:00
attach.cpp
Properly initialize local static pointers and collections
2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp
Replace release by assigning nullptr
2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
extradata.cpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp
Animation blending implementation for NIF and osgAnimation through YAML files
2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightcontroller.hpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightingmethod.hpp
lightmanager.cpp
Support light fade settings in legacy lighting method
2024-06-12 22:44:12 +03:00
lightmanager.hpp
Discard culled lights specifically for post-processing light buffer
2024-06-01 22:05:32 +03:00
lightutil.cpp
Give point lights a minimum radius of 16
2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
Formatting mistakes
2025-01-29 23:01:34 +01:00
mwshadowtechnique.hpp
Restore valid per view shadow settings.
2025-01-26 16:31:52 +01:00
navmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
osgacontroller.hpp
pathgridutil.cpp
Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid
2025-02-16 17:46:52 +03:00
pathgridutil.hpp
Use more sensible types in pathgridutil
2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
riggeometry.cpp
Precompute bone matrices during skinning
2024-11-25 02:14:41 +03:00
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp
Add a dummy serializer for billboards
2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp
Disable shadows even harder
2025-05-19 15:06:19 +01:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
In TextureType, use osg::Object's name field
2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Use normalized path for glow texture names
2024-10-06 11:19:58 +02:00
util.hpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp