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			66 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_LUAUI_LAYERS
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| #define OPENMW_LUAUI_LAYERS
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| 
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| #include <string>
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| #include <string_view>
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| 
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| #include <MyGUI_LayerManager.h>
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| #include <MyGUI_OverlappedLayer.h>
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| #include <osg/Vec2f>
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| 
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| namespace LuaUi
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| {
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|     // this wrapper is necessary, because the MyGUI LayerManager
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|     // stores layers in a vector and their indices could change
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|     class Layer
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|     {
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|     public:
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|         Layer(size_t index)
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|             : mName(at(index)->getName())
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|             , mCachedIndex(index)
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|         {
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|         }
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| 
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|         const std::string& name() const noexcept { return mName; }
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|         const osg::Vec2f size()
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|         {
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|             MyGUI::ILayer* p = refresh();
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|             MyGUI::IntSize size = p->getSize();
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|             return osg::Vec2f(size.width, size.height);
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|         }
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| 
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|         struct Options
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|         {
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|             bool mInteractive;
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|         };
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| 
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|         static size_t count() { return MyGUI::LayerManager::getInstance().getLayerCount(); }
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| 
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|         static size_t indexOf(std::string_view name);
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| 
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|         static void insert(size_t index, std::string_view name, Options options);
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| 
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|     private:
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|         static MyGUI::ILayer* at(size_t index)
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|         {
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|             if (index >= count())
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|                 throw std::logic_error("Invalid layer index");
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|             return MyGUI::LayerManager::getInstance().getLayer(index);
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|         }
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| 
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|         MyGUI::ILayer* refresh()
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|         {
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|             MyGUI::ILayer* p = at(mCachedIndex);
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|             if (p->getName() != mName)
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|             {
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|                 mCachedIndex = indexOf(mName);
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|                 p = at(mCachedIndex);
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|             }
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|             return p;
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|         }
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|         std::string mName;
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|         size_t mCachedIndex;
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|     };
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| }
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| 
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| #endif // OPENMW_LUAUI_LAYERS
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