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			44 lines
		
	
	
	
		
			1,014 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1,014 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_HEIGHTCULL_H
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| #define COMPONENTS_TERRAIN_HEIGHTCULL_H
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| 
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| #include <osg/Referenced>
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| 
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| #include <limits>
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| 
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| #include <components/sceneutil/nodecallback.hpp>
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| 
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| namespace osg
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| {
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|     class Node;
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|     class NodeVisitor;
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| }
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| 
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| namespace Terrain
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| {
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|     class HeightCullCallback : public SceneUtil::NodeCallback<HeightCullCallback>
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|     {
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|     public:
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|         void setLowZ(float z) { mLowZ = z; }
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|         float getLowZ() const { return mLowZ; }
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| 
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|         void setHighZ(float highZ) { mHighZ = highZ; }
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|         float getHighZ() const { return mHighZ; }
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| 
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|         void setCullMask(unsigned int mask) { mMask = mask; }
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|         unsigned int getCullMask() const { return mMask; }
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| 
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|         void operator()(osg::Node* node, osg::NodeVisitor* nv)
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|         {
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|             if (mLowZ <= mHighZ)
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|                 traverse(node, nv);
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|         }
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| 
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|     private:
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|         float mLowZ{ -std::numeric_limits<float>::max() };
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|         float mHighZ{ std::numeric_limits<float>::max() };
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|         unsigned int mMask{ ~0u };
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|     };
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| 
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| }
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| 
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| #endif
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