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			86 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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| #define OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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| 
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| #include <components/esm/esmbridge.hpp>
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| #include <components/esm3/loadcell.hpp>
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| #include <components/esm3/loadland.hpp>
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| #include <components/esm3/loadpgrd.hpp>
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| #include <components/esm4/loadcell.hpp>
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| 
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| namespace Misc
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| {
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|     /// \brief convert coordinates between world and local cell
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|     class CoordinateConverter
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|     {
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|     public:
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|         CoordinateConverter(bool exterior, int cellX, int cellY)
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|             : mCellX(exterior ? cellX * ESM::Land::REAL_SIZE : 0)
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|             , mCellY(exterior ? cellY * ESM::Land::REAL_SIZE : 0)
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|         {
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|         }
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| 
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|         explicit CoordinateConverter(const ESM::CellVariant& cell)
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|             : CoordinateConverter(cell.isEsm4() ? cell.getEsm4().isExterior() : cell.getEsm3().isExterior(),
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|                 cell.isEsm4() ? cell.getEsm4().getGridX() : cell.getEsm3().getGridX(),
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|                 cell.isEsm4() ? cell.getEsm4().getGridY() : cell.getEsm3().getGridY())
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|         {
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|         }
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| 
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|         explicit CoordinateConverter(const ESM::Cell* cell)
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|             : CoordinateConverter(cell->isExterior(), cell->getGridX(), cell->getGridY())
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|         {
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|         }
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| 
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|         /// in-place conversion from local to world
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|         void toWorld(ESM::Pathgrid::Point& point) const
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|         {
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|             point.mX += mCellX;
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|             point.mY += mCellY;
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|         }
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| 
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|         /// in-place conversion from world to local
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|         void toLocal(ESM::Pathgrid::Point& point) const
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|         {
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|             point.mX -= mCellX;
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|             point.mY -= mCellY;
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|         }
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| 
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|         ESM::Pathgrid::Point toWorldPoint(ESM::Pathgrid::Point point) const
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|         {
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|             toWorld(point);
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|             return point;
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|         }
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| 
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|         ESM::Pathgrid::Point toLocalPoint(ESM::Pathgrid::Point point) const
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|         {
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|             toLocal(point);
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|             return point;
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|         }
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| 
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|         /// in-place conversion from local to world
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|         void toWorld(osg::Vec3f& point) const
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|         {
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|             point.x() += static_cast<float>(mCellX);
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|             point.y() += static_cast<float>(mCellY);
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|         }
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| 
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|         /// in-place conversion from world to local
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|         void toLocal(osg::Vec3f& point) const
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|         {
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|             point.x() -= static_cast<float>(mCellX);
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|             point.y() -= static_cast<float>(mCellY);
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|         }
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| 
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|         osg::Vec3f toLocalVec3(const osg::Vec3f& point) const
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|         {
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|             return osg::Vec3f(
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|                 point.x() - static_cast<float>(mCellX), point.y() - static_cast<float>(mCellY), point.z());
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|         }
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| 
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|     private:
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|         int mCellX;
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|         int mCellY;
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|     };
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| }
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| 
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| #endif
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