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atmosphere.shader
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Removed problematic ModVertexAlpha method, now done in shader
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2013-02-04 18:03:03 +01:00 |
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atmosphere.shaderset
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clouds.shader
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cloud blending now as before (0 -> 0.25 -> 1)
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2013-02-04 19:21:47 +01:00 |
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clouds.shaderset
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core.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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moon.shader
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moon.shaderset
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objects.mat
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objects.shader
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
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objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
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openmw.configuration
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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quad.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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quad.shader
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quad.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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quad2.shader
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selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
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selection.shader
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selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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shadowcaster.mat
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shadowcaster.shader
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shadowcaster.shaderset
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shadows.h
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sky.mat
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stars.shader
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stars.shaderset
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sun.shader
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sun.shaderset
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terrain.shader
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
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terrain.shaderset
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underwater.h
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water.mat
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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water.shader
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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water.shaderset
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watersim.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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watersim.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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watersim_addimpulse.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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watersim_common.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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watersim_heightmap.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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watersim_heighttonormal.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |