1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-12-29 07:13:07 +00:00
openmw/files/materials
2013-02-04 21:55:41 +01:00
..
atmosphere.shader Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
atmosphere.shaderset
clouds.shader cloud blending now as before (0 -> 0.25 -> 1) 2013-02-04 19:21:47 +01:00
clouds.shaderset
core.h water ripples (experimental) 2013-02-01 23:43:23 +01:00
moon.shader
moon.shaderset
objects.mat
objects.shader Removing gamma correction due to caused inconsistencies. 2013-01-09 21:41:40 +01:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
quad.mat water ripples (experimental) 2013-02-01 23:43:23 +01:00
quad.shader
quad.shaderset water ripples (experimental) 2013-02-01 23:43:23 +01:00
quad2.shader
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
selection.shader
selection.shaderset item selection working on the preview 2012-09-14 14:34:18 +02:00
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
stars.shader
stars.shaderset
sun.shader
sun.shaderset
terrain.shader Removing gamma correction due to caused inconsistencies. 2013-01-09 21:41:40 +01:00
terrain.shaderset
underwater.h
water.mat Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
water.shader Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
water.shaderset
watersim.mat water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim.shaderset water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_addimpulse.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_common.h water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heightmap.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heighttonormal.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00