1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-20 08:53:52 +00:00
openmw/components/resource
AnyOldName3 33e39a0360 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 19:01:42 +00:00
..
animation.cpp Use const auto& 2020-12-12 22:23:20 +02:00
animation.hpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
bulletshape.cpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
bulletshape.hpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
bulletshapemanager.cpp Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
bulletshapemanager.hpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
foreachbulletobject.cpp Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
foreachbulletobject.hpp Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
imagemanager.cpp skip flipping of 3D textures which is unsupported in OSG 2022-05-15 10:03:58 -07:00
imagemanager.hpp skip flipping of 3D textures which is unsupported in OSG 2022-05-15 10:03:58 -07:00
keyframemanager.cpp Move NIF implementation to cpp files 2022-07-21 15:54:52 +04:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
multiobjectcache.hpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
niffilemanager.cpp Move NIF implementation to cpp files 2022-07-21 15:54:52 +04:00
niffilemanager.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectcache.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp Replace new with make_unique in components 2022-05-29 13:24:32 +02:00
resourcesystem.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
scenemanager.cpp Add a setting to control coverage adjustment 2022-12-09 19:01:42 +00:00
scenemanager.hpp Add a setting to control coverage adjustment 2022-12-09 19:01:42 +00:00
stats.cpp Report used memory by Lua interpreter 2022-09-30 12:15:57 +02:00
stats.hpp Rework Profiler to work with VFS 2022-07-17 22:01:48 +04:00