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README.md

OpenMW

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OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.

  • Version: 0.36.0
  • License: GPL (see docs/license/GPL3.txt for more information)
  • Website: http://www.openmw.org
  • IRC: #openmw on irc.freenode.net

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Wrong Way, Go Back

This is a fork of an old version of OpenMW. This version is probably not what you are looking for. It is still stuck on Ogre 1.9 and hence does not have any of the recent graphics enhancements. I suggest you use the official release instead.

Getting Started

The data path

The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).

Command line options

Syntax: openmw <options>
Allowed options:
  --help                                print help message
  --version                             print version information and quit
  --data arg (=data)                    set data directories (later directories
                                        have higher priority)
  --data-local arg                      set local data directory (highest
                                        priority)
  --fallback-archive arg (=fallback-archive)
                                        set fallback BSA archives (later
                                        archives have higher priority)
  --resources arg (=resources)          set resources directory
  --start arg                           set initial cell
  --content arg                         content file(s): esm/esp, or
                                        omwgame/omwaddon
  --no-sound [=arg(=1)] (=0)            disable all sounds
  --script-verbose [=arg(=1)] (=0)      verbose script output
  --script-all [=arg(=1)] (=0)          compile all scripts (excluding dialogue
                                        scripts) at startup
  --script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
  --script-console [=arg(=1)] (=0)      enable console-only script
                                        functionality
  --script-run arg                      select a file containing a list of
                                        console commands that is executed on
                                        startup
  --script-warn [=arg(=1)] (=1)         handling of warnings when compiling
                                        scripts
                                        0 - ignore warning
                                        1 - show warning but consider script as
                                        correctly compiled anyway
                                        2 - treat warnings as errors
  --script-blacklist arg                ignore the specified script (if the use
                                        of the blacklist is enabled)
  --script-blacklist-use [=arg(=1)] (=1)
                                        enable script blacklisting
  --load-savegame arg                   load a save game file on game startup
                                        (specify an absolute filename or a
                                        filename relative to the current
                                        working directory)
  --skip-menu [=arg(=1)] (=0)           skip main menu on game startup
  --new-game [=arg(=1)] (=0)            run new game sequence (ignored if
                                        skip-menu=0)
  --fs-strict [=arg(=1)] (=0)           strict file system handling (no case
                                        folding)
  --encoding arg (=win1252)             Character encoding used in OpenMW game
                                        messages:

                                        win1250 - Central and Eastern European
                                        such as Polish, Czech, Slovak,
                                        Hungarian, Slovene, Bosnian, Croatian,
                                        Serbian (Latin script), Romanian and
                                        Albanian languages

                                        win1251 - Cyrillic alphabet such as
                                        Russian, Bulgarian, Serbian Cyrillic
                                        and other languages

                                        win1252 - Western European (Latin)
                                        alphabet, used by default
  --fallback arg                        fallback values
  --no-grab                             Don't grab mouse cursor
  --export-fonts [=arg(=1)] (=0)        Export Morrowind .fnt fonts to PNG
                                        image and XML file in current directory
  --activate-dist arg (=-1)             activation distance override

Changes

Some of the differences with the official release are listed below. They are almost all to do with OpenCS.

  • Various minor bug fixes.
  • Experimental support of loading TES4/TES5 records (coming soon).
  • Experimental support of navMesh (coming soon).
  • C++11 features are used (or at least those available on MSVC 2013 onwards).
  • Loading time improvements.
  • Loading progress bar changes.
  • Pathgrid points supported.
  • 3D editing retained, but does not have OSG enhancements or mouse modes.
  • Modifying an object in the cell view should trigger the instances table to scroll to the corresponding record.
  • Initial support for Land and Land Texture records.
  • NPC stats autocalculation.
  • Per-subview shortcuts for "added" and "modified" filters.
  • Global filters + warning splash screen.
  • User preferences setting to save the window state (position, geometry, etc) at the time of exit.
  • User preferences setting to workaround some X window managers not keeping pre-maximised state.
  • Use opencs.ini to store window states between sessions.