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openmw/components/esm3/doorstate.hpp

28 lines
553 B
C++

#ifndef OPENMW_ESM_DOORSTATE_H
#define OPENMW_ESM_DOORSTATE_H
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct DoorState final : public ObjectState
{
int mDoorState = 0;
void load (ESMReader &esm) override;
void save (ESMWriter &esm, bool inInventory = false) const override;
DoorState& asDoorState() override
{
return *this;
}
const DoorState& asDoorState() const override
{
return *this;
}
};
}
#endif