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			73 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_ACTIVESPELLS_H
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| #define OPENMW_ESM_ACTIVESPELLS_H
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| 
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| #include "cellref.hpp"
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| #include "components/esm/defs.hpp"
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| #include "effectlist.hpp"
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| 
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| #include <string>
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // Parameters of an effect concerning lasting effects.
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|     // Note we are not using ENAMstruct since the magnitude may be modified by magic resistance, etc.
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|     struct ActiveEffect
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|     {
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|         enum Flags
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|         {
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|             Flag_None = 0,
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|             Flag_Applied = 1 << 0,
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|             Flag_Remove = 1 << 1,
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|             Flag_Ignore_Resistances = 1 << 2,
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|             Flag_Ignore_Reflect = 1 << 3,
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|             Flag_Ignore_SpellAbsorption = 1 << 4
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|         };
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| 
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|         int mEffectId;
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|         float mMagnitude;
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|         float mMinMagnitude;
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|         float mMaxMagnitude;
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|         int mArg; // skill or attribute
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|         float mDuration;
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|         float mTimeLeft;
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|         int mEffectIndex;
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|         int mFlags;
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|     };
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| 
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|     // format 0, saved games only
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|     struct ActiveSpells
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|     {
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|         enum EffectType
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|         {
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|             Type_Temporary,
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|             Type_Ability,
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|             Type_Enchantment,
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|             Type_Permanent,
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|             Type_Consumable
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|         };
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| 
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|         struct ActiveSpellParams
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|         {
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|             std::string mId;
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|             std::vector<ActiveEffect> mEffects;
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|             std::string mDisplayName;
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|             int mCasterActorId;
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|             RefNum mItem;
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|             EffectType mType;
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|             int mWorsenings;
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|             TimeStamp mNextWorsening;
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|         };
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| 
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|         std::vector<ActiveSpellParams> mSpells;
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|         std::vector<ActiveSpellParams> mQueue;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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