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			31 lines
		
	
	
	
		
			554 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			554 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CELLSTATE_H
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| #define OPENMW_ESM_CELLSTATE_H
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| 
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| #include "cellid.hpp"
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| 
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| #include "components/esm/defs.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     /// \note Does not include references
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|     struct CellState
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|     {
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|         CellId mId;
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| 
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|         float mWaterLevel;
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| 
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|         int mHasFogOfWar; // Do we have fog of war state (0 or 1)? (see fogstate.hpp)
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| 
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|         ESM::TimeStamp mLastRespawn;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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