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			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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| #define OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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| 
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| #include <components/esm/defs.hpp>
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| #include <components/esm3/loadcell.hpp>
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| #include <components/esm3/loadland.hpp>
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| #include <components/esm3/loadpgrd.hpp>
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| 
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| namespace Misc
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| {
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|     /// \brief convert coordinates between world and local cell
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|     class CoordinateConverter
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|     {
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|         public:
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|             CoordinateConverter(bool exterior, int cellX, int cellY)
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|                 : mCellX(exterior ? cellX * ESM::Land::REAL_SIZE : 0),
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|                   mCellY(exterior ? cellY * ESM::Land::REAL_SIZE : 0)
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|             {
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|             }
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| 
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|             explicit CoordinateConverter(const ESM::Cell* cell)
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|                 : CoordinateConverter(cell->isExterior(), cell->mData.mX, cell->mData.mY)
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|             {
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|             }
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| 
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|             /// in-place conversion from local to world
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|             void toWorld(ESM::Pathgrid::Point& point) const
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|             {
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|                 point.mX += mCellX;
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|                 point.mY += mCellY;
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|             }
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| 
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|             ESM::Pathgrid::Point toWorldPoint(ESM::Pathgrid::Point point) const
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|             {
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|                 toWorld(point);
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|                 return point;
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|             }
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| 
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|             /// in-place conversion from local to world
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|             void toWorld(osg::Vec3f& point) const
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|             {
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|                 point.x() += static_cast<float>(mCellX);
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|                 point.y() += static_cast<float>(mCellY);
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|             }
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| 
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|             /// in-place conversion from world to local
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|             void toLocal(osg::Vec3f& point) const
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|             {
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|                 point.x() -= static_cast<float>(mCellX);
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|                 point.y() -= static_cast<float>(mCellY);
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|             }
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| 
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|             osg::Vec3f toLocalVec3(const osg::Vec3f& point) const
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|             {
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|                 return osg::Vec3f(
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|                     point.x() - static_cast<float>(mCellX),
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|                     point.y() - static_cast<float>(mCellY),
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|                     point.z()
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|                 );
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|             }
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| 
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|         private:
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|             int mCellX;
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|             int mCellY;
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|     };
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| }
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| 
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| #endif
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