..
bsa
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
2021-11-20 11:12:08 +01:00
bullethelpers
Merge branch 'physics_heightfield' into 'master'
2021-10-12 07:58:34 +00:00
compiler
Don't teleport NPCs to unknown cells
2021-12-26 15:27:25 +00:00
config
change setValue to replace value instead of insert
2021-07-05 13:22:46 +00:00
contentselector
Avoid problems if builtin.omwscripts
is above Morrowind.esm
in content list.
2021-11-19 20:37:21 +01:00
crashcatcher
Assume SIGSTKSZ is not a constant
2021-09-24 19:45:43 +02:00
debug
Merge branch 'log_lock' into 'master'
2021-11-08 07:41:27 +00:00
detournavigator
Fix unnecessary-copy-initialization
2022-01-04 20:42:09 +01:00
esm
Fix unnecessary-copy-initialization
2022-01-04 20:42:09 +01:00
esmloader
Check extension in lower case
2021-12-09 00:06:33 +01:00
esmterrain
refactors ESM::Land ( #3213 )
2021-11-04 16:55:32 +01:00
fallback
Finish removing old Escape classes
2021-10-17 23:40:34 +01:00
files
Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
2021-12-09 17:09:52 +00:00
fontloader
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
interpreter
Do a bounds check before calling functions defined in cctype
2021-11-14 11:26:15 +01:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
lua_ui
Lua UI Layers
2021-12-14 17:38:06 +00:00
misc
Do not write shapes to navmeshdb when writing is disabled
2021-12-16 22:57:35 +01:00
myguiplatform
Remove unnecessary myguicompat
2021-12-16 19:48:10 +01:00
nif
Rehash morph loading rehashing
2021-12-26 17:56:19 +03:00
nifbullet
Store BulletShape source file name and content hash
2021-11-11 00:27:18 +01:00
nifosg
Some NIF cleanup
2021-12-11 16:16:16 +03:00
process
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
queries
Add missing include from sol/sol.hpp
2021-07-10 01:01:50 +02:00
resource
Fix compilation error on windows: cannot convert from 'std::filesystem::path'...
2021-12-26 18:04:20 +00:00
sceneutil
Log OpenGL Vendor, Renderer and Version on startup
2021-12-15 22:17:38 +00:00
sdlutil
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
serialization
Serialize arithmetic and enum types in little endian encoding
2021-12-10 23:55:04 +01:00
settings
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
shader
Depth refactor
2021-11-21 02:25:05 +00:00
sqlite3
Add a binary to generate navmesh from content files
2021-12-11 00:21:56 +01:00
terrain
Depth refactor
2021-11-21 02:25:05 +00:00
to_utf8
Replace a handrolled memcpy with an actual call to memcpy
2021-06-22 12:52:29 +02:00
translation
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
version
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
vfs
Add missing include
2021-12-14 21:36:11 +01:00
widgets
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
CMakeLists.txt
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
doc.hpp