..
activespells.cpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
activespells.hpp
Give each reflect and spell absorption effect a chance to apply
2021-10-26 16:50:40 +02:00
aipackage.cpp
Fix a crash in aipackage.cpp
2021-05-13 14:19:12 +02:00
aipackage.hpp
Load repeat flag and use reset argument
2021-11-20 11:02:58 +01:00
aisequence.cpp
Save repeat and duration
2021-11-20 11:03:07 +01:00
aisequence.hpp
Save repeat and duration
2021-11-20 11:03:07 +01:00
animationstate.cpp
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
animationstate.hpp
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
attr.cpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
attr.hpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
cellid.cpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cellid.hpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cellref.cpp
isolates groundcover content files ( #3208 )
2021-11-13 23:37:53 +01:00
cellref.hpp
isolates groundcover content files ( #3208 )
2021-11-13 23:37:53 +01:00
cellstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
containerstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
containerstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
controlsstate.cpp
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
controlsstate.hpp
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturestate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
creaturestate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturestats.cpp
Automatically drop workaround when the format is next updated
2021-12-24 23:17:50 +01:00
creaturestats.hpp
Automatically drop workaround when the format is next updated
2021-12-24 23:17:50 +01:00
custommarkerstate.cpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
debugprofile.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
debugprofile.hpp
Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
2021-08-28 09:42:54 +10:00
defs.hpp
Silence a signed/unsigned mismatch warning
2022-01-04 17:11:55 +01:00
dialoguestate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
dialoguestate.hpp
ESSImport: convert faction reactions and known dialogue topics
2015-01-20 15:56:07 +01:00
doorstate.cpp
Add safety checks for door state
2019-12-23 19:29:12 +04:00
doorstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
effectlist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
effectlist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
esmcommon.hpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
esmreader.cpp
Fix unnecessary-copy-initialization
2022-01-04 20:42:09 +01:00
esmreader.hpp
Avoid problems if builtin.omwscripts
is above Morrowind.esm
in content list.
2021-11-19 20:37:21 +01:00
esmwriter.cpp
Fix MSVC's C4267 warnings
2021-05-12 10:34:39 +04:00
esmwriter.hpp
Use template specialization for writeHNT to write raw arrays
2020-04-04 01:12:49 +02:00
filter.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
filter.hpp
Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
2021-08-28 09:42:54 +10:00
fogstate.cpp
Fix merge conflicts
2020-05-12 14:33:00 +04:00
fogstate.hpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalscript.cpp
Initial support of generated RefNums with negative mContentFile.
2021-07-09 20:03:27 +02:00
globalscript.hpp
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
inventorystate.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
inventorystate.hpp
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
journalentry.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
loadacti.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadacti.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadalch.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadalch.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadappa.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadappa.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadarmo.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadarmo.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadbody.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadbody.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadbook.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadbook.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadbsgn.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadbsgn.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadcell.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadcell.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadclas.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadclas.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadclot.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadclot.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadcont.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadcont.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadcrea.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadcrea.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loaddial.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loaddial.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loaddoor.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loaddoor.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadench.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadench.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadfact.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadfact.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadglob.cpp
Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
2021-08-28 09:42:54 +10:00
loadglob.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadgmst.cpp
Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
2021-08-28 09:42:54 +10:00
loadgmst.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadinfo.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadinfo.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadingr.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadingr.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadland.cpp
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
loadland.hpp
refactors ESM::Land ( #3213 )
2021-11-04 16:55:32 +01:00
loadlevlist.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadlevlist.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadligh.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadligh.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadlock.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadlock.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadltex.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadltex.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadmgef.cpp
Replace magic numbers with enums
2021-12-29 12:34:12 +00:00
loadmgef.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadmisc.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadmisc.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadnpc.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadnpc.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadpgrd.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadpgrd.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadprob.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadprob.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadrace.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadrace.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadregn.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadregn.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadrepa.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadrepa.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadscpt.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadscpt.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadskil.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadskil.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadsndg.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadsndg.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadsoun.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadsoun.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadspel.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadspel.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadsscr.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadsscr.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadstat.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadstat.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
loadtes3.cpp
ESM code cleanup
2021-05-05 22:23:06 +03:00
loadtes3.hpp
Remove outdated field - remnant from earlier implementation
2021-04-14 10:58:44 +04:00
loadweap.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
loadweap.hpp
Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
2021-10-12 00:18:23 +02:00
locals.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
locals.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
luascripts.cpp
Add ESM records that are needed to store Lua scripts configuration;
2021-10-26 21:32:02 +02:00
luascripts.hpp
Add ESM records that are needed to store Lua scripts configuration;
2021-10-26 21:32:02 +02:00
magiceffects.cpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
magiceffects.hpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
mappings.cpp
Start rendering npc's
2018-09-27 13:14:59 +04:00
mappings.hpp
Start rendering npc's
2018-09-27 13:14:59 +04:00
npcstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
npcstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
npcstats.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
npcstats.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
objectstate.cpp
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
objectstate.hpp
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
player.cpp
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
player.hpp
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
projectilestate.cpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
projectilestate.hpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
queststate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
queststate.hpp
ESSImport: convert journal indices
2015-01-27 23:12:21 +01:00
quickkeys.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
quickkeys.hpp
Move to esm component
2014-05-02 12:48:07 +02:00
records.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
savedgame.cpp
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
savedgame.hpp
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
spelllist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spelllist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spellstate.cpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
spellstate.hpp
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
statstate.cpp
Fix MSVC's C4244 warnings
2021-05-12 10:34:40 +04:00
statstate.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
stolenitems.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
stolenitems.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
transport.cpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
transport.hpp
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
util.hpp
Use default
instead of empty constructors/destructors
2021-06-24 00:26:15 +02:00
variant.cpp
Some more constexpr in esm/variant.cpp
2021-06-22 12:49:09 +02:00
variant.hpp
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
variantimp.cpp
Fix the compilation
2021-04-18 13:26:26 +02:00
variantimp.hpp
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
weatherstate.cpp
Fix two excessive type casting instances
2021-06-23 22:19:08 +02:00
weatherstate.hpp
Refactor weather transitions to act more like MW
2015-08-26 22:59:21 -05:00