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openmw/components/debug
psi29a 435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
..
debugdraw.cpp all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debugdraw.hpp all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debugging.cpp Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
debugging.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
debuglog.cpp Use std::u8string_view in debug logger overloads parameters. 2022-09-11 14:41:21 +02:00
debuglog.hpp Use std::u8string_view in debug logger overloads parameters. 2022-09-11 14:41:21 +02:00
gldebug.cpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
gldebug.hpp Add glDebugGroup support 2020-12-20 01:22:14 +00:00