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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects. |
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| .. | ||
| benchmarks | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||