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			38 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_FOGSTATE_H
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#define OPENMW_ESM_FOGSTATE_H
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#include <vector>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    struct FogTexture
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    {
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        int mX, mY; // Only used for interior cells
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        std::vector<char> mImageData;
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    };
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    // format 0, saved games only
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    // Fog of war state
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    struct FogState
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    {
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        // Only used for interior cells
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        float mNorthMarkerAngle;
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        struct Bounds
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        {
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            float mMinX;
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            float mMinY;
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            float mMaxX;
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            float mMaxY;
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        } mBounds;
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        std::vector<FogTexture> mFogTextures;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm, bool interiorCell) const;
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    };
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}
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#endif
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