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			83 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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| 
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| #include "world.hpp"
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| 
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| #include <OgreAxisAlignedBox.h>
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| 
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| #include "storage.hpp"
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| 
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| namespace Terrain
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| {
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| 
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| World::World(Ogre::SceneManager* sceneMgr,
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|                  Storage* storage, int visibilityFlags, bool shaders, Alignment align)
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|     : mShaders(shaders)
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|     , mShadows(false)
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|     , mSplitShadows(false)
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|     , mAlign(align)
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|     , mStorage(storage)
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|     , mVisibilityFlags(visibilityFlags)
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|     , mSceneMgr(sceneMgr)
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|     , mCache(storage->getCellVertices())
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| {
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| }
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| 
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| World::~World()
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| {
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|     delete mStorage;
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| }
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| 
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| float World::getHeightAt(const Ogre::Vector3 &worldPos)
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| {
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|     return mStorage->getHeightAt(worldPos);
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| }
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| 
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| void World::convertPosition(float &x, float &y, float &z)
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| {
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|     Terrain::convertPosition(mAlign, x, y, z);
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| }
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| 
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| void World::convertPosition(Ogre::Vector3 &pos)
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| {
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|     convertPosition(pos.x, pos.y, pos.z);
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| }
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| 
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| void World::convertBounds(Ogre::AxisAlignedBox& bounds)
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| {
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|     switch (mAlign)
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|     {
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|     case Align_XY:
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|         return;
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|     case Align_XZ:
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|         convertPosition(bounds.getMinimum());
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|         convertPosition(bounds.getMaximum());
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|         // Because we changed sign of Z
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|         std::swap(bounds.getMinimum().z, bounds.getMaximum().z);
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|         return;
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|     case Align_YZ:
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|         convertPosition(bounds.getMinimum());
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|         convertPosition(bounds.getMaximum());
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|         return;
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|     }
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| }
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| 
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| }
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