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			28 lines
		
	
	
	
		
			558 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			558 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_DIALOGUESTATE_H
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| #define OPENMW_ESM_DIALOGUESTATE_H
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| 
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| #include <string>
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| #include <vector>
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| #include <map>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     struct DialogueState
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|     {
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|         // must be lower case topic IDs
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|         std::vector<std::string> mKnownTopics;
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| 
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|         // must be lower case faction IDs
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|         std::map<std::string, std::map<std::string, int> > mChangedFactionReaction;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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