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			369 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			369 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_READER_H
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#define _ESM_READER_H
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#include <string.h>
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#include <string>
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#include <libs/platform/stdint.h>
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#include <libs/platform/string.h>
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#include <assert.h>
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#include <vector>
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#include <sstream>
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#include <stdexcept>
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#include <libs/mangle/stream/stream.hpp>
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#include <libs/mangle/stream/servers/file_stream.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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namespace ESM {
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enum Version
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  {
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    VER_12 = 0x3f99999a,
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    VER_13 = 0x3fa66666
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  };
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enum FileType
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  {
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    FT_ESP = 0,       // Plugin
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    FT_ESM = 1,       // Master
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    FT_ESS = 32       // Savegame
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  };
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// Used to mark special files. The original ESM files are given
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// special treatment in a few places, most noticably in loading and
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// filtering out "dirtly" GMST entries correctly.
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enum SpecialFile
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  {
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    SF_Other,
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    SF_Morrowind,
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    SF_Tribunal,
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    SF_Bloodmoon
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  };
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/* A structure used for holding fixed-length strings. In the case of
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   LEN=4, it can be more efficient to match the string as a 32 bit
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   number, therefore the struct is implemented as a union with an int.
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 */
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template <int LEN>
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union NAME_T
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{
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  char name[LEN];
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  int32_t val;
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  bool operator==(const char *str)
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  {
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    for(int i=0; i<LEN; i++)
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      if(name[i] != str[i]) return false;
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      else if(name[i] == 0) return true;
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    return str[LEN] == 0;
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  }
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  bool operator!=(const char *str) { return !((*this)==str); }
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  bool operator==(const std::string &str)
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  {
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    return (*this) == str.c_str();
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  }
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  bool operator!=(const std::string &str) { return !((*this)==str); }
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  bool operator==(int v) { return v == val; }
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  bool operator!=(int v) { return v != val; }
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  std::string toString() const { return std::string(name, strnlen(name, LEN)); }
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};
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typedef NAME_T<4> NAME;
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typedef NAME_T<32> NAME32;
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typedef NAME_T<64> NAME64;
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typedef NAME_T<256> NAME256;
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#pragma pack(push)
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#pragma pack(1)
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/// File header data for all ES files
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struct HEDRstruct
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{
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  /* File format version. This is actually a float, the supported
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     versions are 1.2 and 1.3. These correspond to:
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     1.2 = 0x3f99999a and 1.3 = 0x3fa66666
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  */
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  int version;
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  int type;           // 0=esp, 1=esm, 32=ess
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  NAME32 author;      // Author's name
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  NAME256 desc;       // File description
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  int records;        // Number of records? Not used.
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};
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// Defines another files (esm or esp) that this file depends upon.
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struct MasterData
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{
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  std::string name;
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  uint64_t size;
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};
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// Data that is only present in save game files
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struct SaveData
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{
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  float pos[6];     // Player position and rotation
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  NAME64 cell;      // Cell name
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  float unk2;       // Unknown value - possibly game time?
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  NAME32 player;    // Player name
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};
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#pragma pack(pop)
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/* This struct defines a file 'context' which can be saved and later
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   restored by an ESMReader instance. It will save the position within
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   a file, and when restored will let you read from that position as
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   if you never left it.
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 */
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struct ESM_Context
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{
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  std::string filename;
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  uint32_t leftRec, leftSub;
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  size_t leftFile;
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  NAME recName, subName;
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  HEDRstruct header;
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  // True if subName has been read but not used.
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  bool subCached;
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  // File position. Only used for stored contexts, not regularly
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  // updated within the reader itself.
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  size_t filePos;
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};
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class ESMReader
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{
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public:
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  /*************************************************************************
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   *
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   *  Public type definitions
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   *
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   *************************************************************************/
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  typedef std::vector<MasterData> MasterList;
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  /*************************************************************************
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   *
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   *  Information retrieval
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   *
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   *************************************************************************/
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  int getVer() const { return mCtx.header.version; }
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  float getFVer() { if(mCtx.header.version == VER_12) return 1.2; else return 1.3; }
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  int getSpecial() const { return mSpf; }
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  const std::string getAuthor() { return mCtx.header.author.toString(); }
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  const std::string getDesc() { return mCtx.header.desc.toString(); }
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  const SaveData &getSaveData() const { return mSaveData; }
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  const MasterList &getMasters() { return mMasters; }
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  const NAME &retSubName() { return mCtx.subName; }
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  uint32_t getSubSize() const { return mCtx.leftSub; }
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  /*************************************************************************
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   *
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   *  Opening and closing
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   *
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   *************************************************************************/
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  /** Save the current file position and information in a ESM_Context
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      struct
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   */
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  ESM_Context getContext();
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  /** Restore a previously saved context */
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  void restoreContext(const ESM_Context &rc);
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  /** Close the file, resets all information. After calling close()
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      the structure may be reused to load a new file.
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  */
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  void close();
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  /// Raw opening. Opens the file and sets everything up but doesn't
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  /// parse the header.
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  void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name);
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  /// Load ES file from a new stream, parses the header. Closes the
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  /// currently open file first, if any.
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  void open(Mangle::Stream::StreamPtr _esm, const std::string &name);
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  void open(const std::string &file);
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  void openRaw(const std::string &file);
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  /*************************************************************************
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   *
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   *  Medium-level reading shortcuts
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   *
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   *************************************************************************/
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  // Read data of a given type, stored in a subrecord of a given name
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  template <typename X>
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  void getHNT(X &x, const char* name)
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  {
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    getSubNameIs(name);
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    getHT(x);
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  }
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  // Optional version of getHNT
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  template <typename X>
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  void getHNOT(X &x, const char* name)
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  {
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      if(isNextSub(name))
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          getHT(x);
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  }
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  // Version with extra size checking, to make sure the compiler
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  // doesn't mess up our struct padding.
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  template <typename X>
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  void getHNT(X &x, const char* name, int size)
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  {
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      assert(sizeof(X) == size);
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      getSubNameIs(name);
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      getHT(x);
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  }
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  int64_t getHNLong(const char *name);
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  // Get data of a given type/size, including subrecord header
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  template <typename X>
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  void getHT(X &x)
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  {
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      getSubHeader();
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      if (mCtx.leftSub != sizeof(X))
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          fail("getHT(): subrecord size mismatch");
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      getT(x);
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  }
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  // Version with extra size checking, to make sure the compiler
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  // doesn't mess up our struct padding.
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  template <typename X>
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  void getHT(X &x, int size)
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  {
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      assert(sizeof(X) == size);
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      getHT(x);
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  }
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  // Read a string by the given name if it is the next record.
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  std::string getHNOString(const char* name);
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  // Read a string with the given sub-record name
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  std::string getHNString(const char* name);
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  // Read a string, including the sub-record header (but not the name)
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  std::string getHString();
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  // Read the given number of bytes from a subrecord
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  void getHExact(void*p, int size);
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  // Read the given number of bytes from a named subrecord
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  void getHNExact(void*p, int size, const char* name);
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  /*************************************************************************
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   *
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   *  Low level sub-record methods
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   *
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   *************************************************************************/
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  // Get the next subrecord name and check if it matches the parameter
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  void getSubNameIs(const char* name);
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  /** Checks if the next sub record name matches the parameter. If it
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      does, it is read into 'subName' just as if getSubName() was
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      called. If not, the read name will still be available for future
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      calls to getSubName(), isNextSub() and getSubNameIs().
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   */
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  bool isNextSub(const char* name);
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  // Read subrecord name. This gets called a LOT, so I've optimized it
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  // slightly.
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  void getSubName();
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  // This is specially optimized for LoadINFO.
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  bool isEmptyOrGetName();
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  // Skip current sub record, including header (but not including
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  // name.)
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  void skipHSub();
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  // Skip sub record and check its size
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  void skipHSubSize(int size);
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  /* Sub-record header. This updates leftRec beyond the current
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     sub-record as well. leftSub contains size of current sub-record.
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  */
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  void getSubHeader();
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  /** Get sub header and check the size
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   */
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  void getSubHeaderIs(int size);
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  /*************************************************************************
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   *
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   *  Low level record methods
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   *
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   *************************************************************************/
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  // Get the next record name
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  NAME getRecName();
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  // Skip the rest of this record. Assumes the name and header have
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  // already been read
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  void skipRecord();
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  // Skip an entire record, including the header (but not the name)
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  void skipHRecord();
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  /* Read record header. This updatesleftFile BEYOND the data that
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     follows the header, ie beyond the entire record. You should use
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     leftRec to orient yourself inside the record itself.
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  */
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  void getRecHeader() { uint32_t u; getRecHeader(u); }
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  void getRecHeader(uint32_t &flags);
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  bool hasMoreRecs() const { return mCtx.leftFile > 0; }
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  bool hasMoreSubs() const { return mCtx.leftRec > 0; }
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  /*************************************************************************
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   *
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   *  Lowest level data reading and misc methods
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   *
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   *************************************************************************/
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  template <typename X>
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  void getT(X &x) { getExact(&x, sizeof(X)); }
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  void getExact(void*x, int size);
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  void getName(NAME &name) { getT(name); }
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  void getUint(uint32_t &u) { getT(u); }
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  // Read the next 'size' bytes and return them as a string. Converts
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  // them from native encoding to UTF8 in the process.
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  std::string getString(int size);
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  void skip(int bytes) { mEsm->seek(mEsm->tell()+bytes); }
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  uint64_t getOffset() { return mEsm->tell(); }
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  /// Used for error handling
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  void fail(const std::string &msg);
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  /// Sets font encoding for ESM strings
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  void setEncoding(const std::string& encoding);
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private:
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  Mangle::Stream::StreamPtr mEsm;
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  ESM_Context mCtx;
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  // Special file signifier (see SpecialFile enum above)
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  int mSpf;
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  SaveData mSaveData;
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  MasterList mMasters;
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  ToUTF8::FromType mEncoding;
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};
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}
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#endif
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