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openmw/components
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
..
bsa
bullethelpers
compiler
config
contentselector
crashcatcher
debug
detournavigator
esm
esmterrain
fallback
files
fontloader
interpreter
loadinglistener
lua Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer() 2021-09-30 03:01:38 +02:00
misc
myguiplatform converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
nif
nifbullet
nifosg converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
process
queries
resource use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
sceneutil converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
sdlutil
settings
shader use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
terrain converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt
doc.hpp