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Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
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.. | ||
data | ||
data-mw | ||
launcher | ||
lua_api | ||
mac | ||
opencs | ||
shaders | ||
ui | ||
windows | ||
wizard | ||
CMakeLists.txt | ||
gamecontrollerdb.txt | ||
openmw-cs.cfg | ||
openmw.appdata.xml | ||
openmw.bmp | ||
openmw.cfg | ||
openmw.cfg.local | ||
org.openmw.cs.desktop | ||
org.openmw.launcher.desktop | ||
settings-default.cfg | ||
version.in |