..
bs
BSEffectShader/NoLighting fixes
2023-07-09 14:44:09 +03:00
luminance
shade refactor
2023-02-25 11:03:39 -08:00
debug.frag
shade refactor
2023-02-25 11:03:39 -08:00
debug.vert
Improve shaders formatting
2023-04-21 09:02:12 +04:00
depthclipped.frag
shade refactor
2023-02-25 11:03:39 -08:00
depthclipped.vert
shade refactor
2023-02-25 11:03:39 -08:00
fog.glsl
shade refactor
2023-02-25 11:03:39 -08:00
fullscreen_tri.frag
shade refactor
2023-02-25 11:03:39 -08:00
fullscreen_tri.vert
shade refactor
2023-02-25 11:03:39 -08:00
groundcover.frag
fix shader compilation
2023-02-26 14:31:53 -08:00
groundcover.vert
shade refactor
2023-02-25 11:03:39 -08:00
gui.frag
shade refactor
2023-02-25 11:03:39 -08:00
gui.vert
shade refactor
2023-02-25 11:03:39 -08:00
multiview_resolve.frag
Improve shaders formatting
2023-04-21 09:02:12 +04:00
multiview_resolve.vert
shade refactor
2023-02-25 11:03:39 -08:00
objects.frag
fix shader compilation
2023-02-26 14:31:53 -08:00
objects.vert
shade refactor
2023-02-25 11:03:39 -08:00
ripples_blobber.frag
Use Allman brackets
2023-04-02 13:31:06 +04:00
ripples_simulate.frag
Improve shaders formatting
2023-04-21 09:02:12 +04:00
s360.frag
shade refactor
2023-02-25 11:03:39 -08:00
s360.vert
shade refactor
2023-02-25 11:03:39 -08:00
shadowcasting.frag
fix shader compilation
2023-02-26 14:31:53 -08:00
shadowcasting.vert
Fix tree shadows when TreeAnim flag is used
2023-05-29 18:47:27 +02:00
shadows_fragment.glsl
Improve shaders formatting
2023-04-21 09:02:12 +04:00
shadows_vertex.glsl
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
2023-02-25 23:12:32 +00:00
sky.frag
Improve shaders formatting
2023-04-21 09:02:12 +04:00
sky.vert
shade refactor
2023-02-25 11:03:39 -08:00
terrain.frag
shade refactor
2023-02-25 11:03:39 -08:00
terrain.vert
shade refactor
2023-02-25 11:03:39 -08:00
vertexcolors.glsl
shade refactor
2023-02-25 11:03:39 -08:00
water.frag
Improve shaders formatting
2023-04-21 09:02:12 +04:00
water.vert
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00